Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

How Long To Beat Monster Menu: The Scavenger’s Cookbook?

Infinite Start Staff by Infinite Start Staff
May 23, 2023
in Guides
0
How Long To Beat Monster Menu: The Scavenger's Cookbook?

There are few genres that can match the length of an RPG. Typically these are open-world games, but this can sometimes extend to roguelikes and other things. Since Monster Menu: The Scavenger’s Cookbook adds rogue-lite elements to a tactical RPG this can go either way. To help players understand what they’re getting into, we wanted to explain how much of an investment is required to finish Monster Menu: The Scavenger’s Cookbook.

How Long To Beat Monster Menu: The Scavenger’s Cookbook?

If I were to put a realistic estimate on Monster Menu: The Scavenger’s Cookbook, It would somewhere in the 20 hour range for your first clear.

The first couple of hours will be spent finding recipes, and fixing cooking supplies. Without both of these things you’ll likely be too weak to beat harder content. Reading our recipe and tip guides will make this section a lot easier, though it will still likely take an hour or two.

Once establishing a solid foundation, it takes about 10 to 12 minutes to do a full Monster Menu: The Scavenger’s Cookbook rotation. This includes exploring a level, defeating enemies, collecting resources, cooking, and occasionally disassembling gear. Those on higher difficulties can expect a significantly inflated time due to less experience and higher enemy levels.

Story is broken up into two 50 floor sections. Each of these take around 500 minutes, so let’s simplify this to 8 and a half hours.

While 20+ hours is certainly a respectable amount of time, this is far from seeing everything Monster Menu: The Scavenger’s Cookbook has to offer. After finishing story, there is another 100 level post game dungeon that takes another 10 to 12 hours to complete.

In addition to this, the platinum is an absurd time sink. There are countless rare monster spawns that you need to encounter across various runs, plus do a bunch of tedious tasks like craft every meal, prep every item, and more. Going off the Japanese list on PSNProfiles, the fastest platinum took a week. I would wager this somewhere in the 100+ hour range, with that amount going up or down based off luck and difficulty played.

Tags: Monster MenuMonster Menu: The Scavenger's CookbookNippon Ichi SoftwareNIS America
Previous Post

Top Tips to Survive Monster Menu: The Scavenger’s Cookbook

Next Post

Every Recipe In Monster Menu: The Scavenger’s Cookbook

Infinite Start Staff

Infinite Start Staff

A joint team effort from Infinite Start's staff providing fans the latest guides, news, and more

Next Post
Every Recipe In Monster Menu: The Scavenger's Cookbook 1

Every Recipe In Monster Menu: The Scavenger's Cookbook

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026

Recommended

Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC