Scorn Announced for PlayStation 5 2342

Scorn Announced for PlayStation 5

Kepler Interactive announced their Xbox Series and PC exclusive, Scorn, will arrive on PlayStation 5 this fall.

The PlayStation 5 version will boast 4K at 60fps, and make use of the DualSense’s haptic feedback. Given the creepy setting this should help make the experience all the more immersive.

A physical deluxe edition was also confirmed for PlayStation 5 and Xbox Series at select retailers. This will include the full game, limited edition SteelBook case, OST and digital art book.

For those unfamiliar with the haunting world of Scorn can find the official overview below.

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.

Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.


Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels.

Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic – objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.

Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.

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