Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Sword And Fairy: Together Forever Review

Grant Gaines by Grant Gaines
August 7, 2022
in Reviews
0
Sword and Fairy: Together Forever 2222

Recently, we’ve seen more and more games make the shift to new markets. Perhaps the most notable example is the Legend of Heroes franchise, but it’s far from the only one. This is good because many games have things to offer, be it a look into other cultures, unique experiences, or just their take on established norms. This is the case for Sword and Fairy: Together Forever. Being the latest entry in the franchise means they have a good idea of what they’re doing, but will it be enough to appeal to the West?

Fans of Chinese dramas will likely understand Sword and Fairy: Together Forever‘s narrative rather quickly. The story starts with Xiu Wu running from several hostile forces before losing a battle and ending up in another world. There he finds Yue Qingshu, who forms a relationship with you while teaching you about the world you’re now in. Things build as you work together, with the help of others, to aid this world and confront your former master.

As you might guess, there is a fair bit of romance, and the story is built around character moments. These are often presented well, albeit through rather lengthy cutscenes that build to a rather emotional conclusion. It manages to be good without really hitting great or bad, which is also true for gameplay.

In many ways, Sword and Fairy: Together Forever reminds me of God of War’s first couple of entries. Locations are somewhat linear, from design or areas being fenced off until whatever action is performed, often resulting in a fight. The mechanics are rather rudimentary, with a couple of simple combos, a dodge, jump, and a few special attacks. At times they can feel lacking in impact, as enemies stoically watch you attempt to hack them down, to having some power that forces them to react.

Sword and Fairy: Together Forever Review 11

Some Scenes Can Look Rather Rough

Most times, it’s just good enough to make combat engaging, something boss fights expand upon. Instead of simply being a quest to burn something down, they feature some mechanics and little quirks that, if nothing else, make them memorable beyond design. However, they are not the most engaging enemies without being of a higher difficulty.

Beyond boss fights, you’ll spend a fair amount of time exploring locations. This could be finding resources, completing side quests, talking to others to find out about this world, or just chasing down enemies to kill. To break up the combat, which can sometimes be lacking, several puzzles and various locations/settings exist to explore. Some of these stand out like there is one where you jump on a variety of leaves with limited space and movement that requires more than just mindlessly pushing forward. This is also rather easy to fail due to how the mechanics are set up. Thankfully, some sections recognize this struggle and can offer ways to skip them.

Where things end up in a weird place are graphics and performance. Sword and Fairy: Together Forever looks pretty good, with diverse settings and notable bosses, but it isn’t particularly consistent. I noticed dropped frames, muddy and pixelated graphics to even some rather glitchy elements. For example, during one of the first battle cutscenes, I didn’t have sound effects for various actions, with the peaceful music from the following location undercutting the drama. This is far from the only issue, as there were some spots missing subtitles and other little things showing an overall lack of polish.

Sword and Fairy: Together Forever Review Verdict

Sword and Fairy: Together Forever: I respect what Sword and Fairy: Together Forever accomplished. This is not a game with an unlimited budget; they tried to prioritize the things they thought were important. This makes it fun enough to play, it just lacks the polish that really brings out these scenes and often doubles down on dialogue. If it weren't for the performance issues, which shouldn't be as common as they were on PlayStation 5, I would be delighted to give it a higher score, but until those are ironed out, it has enough pros and cons to just end up being average in the end. – Grant

7
von 10
2022-08-07T22:00:00-07:00

[Editor’s Note: Sword and Fairy: Together Forever was reviewed on PlayStation 5, and a copy was provided to us for review purposes.]

Tags: Sword and FairySword and Fairy: Together Forever
Previous Post

Lost Epic Review

Next Post

Tekken 8 Seemingly Teased At EVO 2022 Event

Grant Gaines

Grant Gaines

Hey, my name is Grant and I'm the Managing Editor, main reviewer and cover technology for Infinite Start. I've learned a lot over the years working for a variety of websites and reviewing literally hundreds of titles. I also have a background selling televisions, sound systems and more from my period at Best Buy, to the point where I was in the top 1 percent for sales and became Magnolia certified. I always look forward to sharing new and different information with our readers and hope they do as well. If you would like to contact me, my email is grant period gaines at Infinite Start.

Next Post
Tekken 8

Tekken 8 Seemingly Teased At EVO 2022 Event

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026

Recommended

Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC