Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

The Last Spell Review

Grant Gaines by Grant Gaines
March 9, 2023
in Reviews
0
The Last Spell Review 63

Recently, a number of games have tried to find success merging two or more genres. There were FPS rhythm games, town management roguelikes, to even a shooter Soulslike. The Last Spell tries to merge a tactical RPG with town building and roguelike mechanics. On paper, this concept makes a lot of sense. Each aspect requires different tactics, with the three together being a real test of skill. Even though it makes sense in theory is the fun real, or purely hypothetical?

The Last Spell starts with a brief introduction to the setting. The narrative is nothing special, building on the classic solving one problem and inadvertently creating another. Essentially, this world use to be a magical place until wars broke out. Eventually mages used a spell that would banish magic from their realm, but in doing so created nightmarish creatures that now roam the world at night. You need to withstand their attacks to seal the area and prevent further attacks. Despite the simple setting, the gameplay loop is surprisingly robust.

Levels start with a couple of random characters of various classes, along with a variety of damaged buildings/defenses. Enemies will appear from somewhere, with later waves adding threats from multiple directions. Each wave consists of a night section that works like your standard tactical RPG. What you need to do is defeat these various enemies while taking as little damage to you, or the remaining structures.

It sounds a lot easier than it actually is. With enemies coming in waves, it isn’t uncommon to have 20 or more threats coming at you. These can be overcame, especially if luck is on your side, it just comes down to mitigating losses over outright preventing them.

I Think I Need a Bigger Fence

Turns should be familiar for tactical RPG fans. Characters can move a set number of spaces, with each unit having access to a couple attacks, and a support move. One nice mechanic is players can do whatever they want within those restrictions. I can move the same unit three times, hit with every attack I have, or keep it simple by defending a spot. Unfortunately, this also means The Last Spell expects a lot from players.

You’ll need to use powerful spells to defeat enemies in clusters, focus on eliminating threats, and keeping the larger forces at bay. Often times you’ll get a curve ball that keeps things interesting, even if one unlucky event can end with your failure.

After finishing a night you’ll receive rewards based off performance, and allowed to plan ahead. Every day section consists of using available resources, selecting skills for characters, and building your defenses for the upcoming attack. It’s important to pay attention to everything The Last Spell tells you, as all the information has value. Not realizing one side will have more enemies, or leaving resources on the table could be the difference from an S rank run and barely getting B. These things are also a slippery slope, so even if you make a small error on wave two, you might pay the price on wave four.

Where things get interesting are the roguelike mechanics. Which upgrades you get are somewhat random, with certain perks being better or worse versions of another. After finishing a wave you can select one of three random pieces of gear, shops will carry various potential items, to even the enemy formation/types changing from time to time.

Upgrades Make Later Runs Easier

Despite the randomness, there are lasting upgrades/perks that can be unlocked. All these systems act to ease you into the setting, with enemies/challenges improving to meet your new abilities. It can be a lot of fun if the experience resonates with you, or extremely frustrating if your tactics are lacking.

Speaking of frustrating elements, The Last Spell was clearly made with PC in mind. Console controls are not bad, they just take some getting used to. There are a lot of clicking, moving, selecting, and so forth that simply works better with a mouse. For these reason we would suggest PC over console if you have the choice.

Another fairly notable downside is length. Finishing a stage can take well over an hour, with it approaching two or more if you’re not the best tactician. Thankfully, quitting to main menu will save your current place, though it can still be a bit much if you’re looking for several shorter campaigns.

The Last Spell Review Verdict

The Last Spell: Even though The Last Spell isn't perfect, it does a fantastic job of bringing these genres together. Every stage is a new experience, with fundamental skills being more important than memorizing encounters. Fans will also likely enjoy the defense mechanics, as a well built town can make things a lot easier. For these reasons, if you're a fan of the genre, or just want to experience a new RPG, you'll likely love The Last Spell. However, if you want some quick missions that don't require a large investment to learn, you'd probably be better off with another title. – Grant

8
von 10
2023-03-09T13:03:11-08:00

[Editor’s Note: The Last Spell was reviewed on PlayStation 5, and a copy was provided to us for review purposes.]

Tags: The Arcade CrewThe Last Spell
Previous Post

GrimGrimoire OnceMore demo now live

Next Post

Resident Evil 4 Remake demo now available

Grant Gaines

Grant Gaines

Hey, my name is Grant and I'm the Managing Editor, main reviewer and cover technology for Infinite Start. I've learned a lot over the years working for a variety of websites and reviewing literally hundreds of titles. I also have a background selling televisions, sound systems and more from my period at Best Buy, to the point where I was in the top 1 percent for sales and became Magnolia certified. I always look forward to sharing new and different information with our readers and hope they do as well. If you would like to contact me, my email is grant period gaines at Infinite Start.

Next Post
Resident Evil 4 remake demo now available

Resident Evil 4 Remake demo now available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC