Dodgeball Academia Tips 3

Here are the Five Best Dodgeball Academia Tips to you Graduate

Dodgeball Academia is a surprisingly robust title with plenty of depth and secrets to uncover. At times players might struggle, for one reason or another, making certain tasks or encounters more difficult. To make it easier, here are some of the the best Dodgeball Academia tips we’ve discovered.

Dodgeball Academia Tips:

Avoid using items

Unless you’re really far from the start or in the zone, remember that you can save items by simply returning to the infirmary. This will heal and revive your players, making it super effective to keep a stockpile of items.

Pay attention to your items

Every now and then you’ll collect items that boost stats. This might be HP, agility, attack or something else entirely. From there, characters that like and love these items will receive a larger bonus when used on them.

Change your equips often

Beating challenges, progressing in story and opening items will unlock a plethora of equips. These won’t always help you but checking them often can help make up for some of your teams shortcomings or enhance your play style. Other ones just make it easier to regenerate health, making them invaluable for avoiding item and infirmary use.

Don’t be afraid to avoid

Blocking and countering make sense but sometimes it’s better to just avoid attacks altogether. This decreases the risk of getting hit and can be used to your advantage. Like, if the enemy has no balls, you’re free to pick them up and fire over there. Just keep in mind every match is different and sometimes that can make things harder.

Calculate the best action

Sometimes getting the right openings or having the best situation can be tough.There are some enemies that are unrelenting, with tons of support or strong attacks. This will eventually lead to mistakes. However, it isn’t a terrible idea to focus on what hurts the most. Certain stages might have an enemy that does 12 damage and another that does two. As a result, sometimes taking that two damage to avoid the 12 damage is a net win.

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