Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Synduality Echo of Ada Preview – Resources and Death are Everywhere

Mark Fajardo by Mark Fajardo
March 30, 2024
in Hands-On
0
Synduality Echo of Ada Preview - Resources and Death are Everywhere 34534

Late last year there was a lot of positive buzz about Armored Core VI: Fires of Rubicon. With faith in From Software at an all-time high, many players found themselves loving a new genre. This put Bandai Namco’s other mech game, Synduality Echo of Ada, in a good spot. That being said, after having a chance to experience Synduality Echo of Ada, is it worth putting your faith in?

Synduality Echo of Ada starts with an interesting introduction to the world, and current situation. It was very reminiscent of Helldivers 2, just with more of a Japanese flare. Unsurprisingly, the unique characters captured my interest almost immediately. I imagine those familiar with the anime, manga, or light novel will get a bit more from it, but it adequately sets the stage for the main conflict.

Synduality Echo of Ada Preview - Resources and Death are Everywhere 3453

Cool Kids like Cute Bunnies

Following that is a brief tutorial explaining the core mechanics. Essentially it plays like a third person shooter, just with a mech instead of a person. Low-tier enemies don’t put up much of a fight, though there is an evasive dodge, jump, and other forms of movement to gain the upper hand if you need it. Collecting resources was simple, though doing so put you in harms way. It ultimately concluded with an introduction to acid rain, an annoying mechanic that will passively damage your mech until you find safety, or it stops. After this it’s time to explore a real mission.

Based off what I saw, stages essentially boil down to hunting down others to collect their loot, or trying to obtain scavenge valuable resources without losing them. I’d estimate there were maybe four, or five hunters, with a handful of enemies. It was enough where I saw frequent action, but not enough where I was constantly fearful for my life.

Synduality Echo of Ada Preview - Resources and Death are Everywhere 34534

I imagine long term engagements will be far more tactical. People lying in wait at specific points, to some threats being so imposing death is assured. It shows potential, as does the initial look at craftable parts.

The main gameplay loop is rather simple. Head out in the world, collect resources, and extract with them to build better parts/remodel your base. Failing to extract, either due to dying, or running out of time, results in all held resources being lost. Using said materials players can craft a wide variety of weapons, parts, and more. Many of the available options looked like those from the aforementioned anime, Synduality: Noir, offering distinct positive, and negative benefits.

Synduality Echo of Ada Preview - Resources and Death are Everywhere 345

Even if the basic idea has potential, it’s a rather rough experience. Certain elements, such as movement, have a ways to go. It also doesn’t help that gameplay wasn’t particularly notable. The monsters I faced were largely non-threats that I made quick work of. Even fighting other mechs felt more like luck.

Ignoring situations where luck isn’t on your side, there is a lot of potential for human players to make this very difficult. I fully understand this is part of the appeal, but I wouldn’t be surprised if it resulted in an experience similar to Mindjack. For those unfamiliar, it was a shooter that featured an invasion mechanic like Souls games. What ended up happening is invaders would appear at opportune times, ensuring the other person was miserable. It quickly killed the smaller player base as many people refused to deal with it.

Synduality Echo of Ada Preview - Resources and Death are Everywhere 3454

Given all progress hinges on successfully extracting, and using said resources to build better gear that you can potentially lose, it’s going to naturally cater to more of a niche. I absolutely see there being potential, though the hardest part of evaluating any work in progress is guessing how many performance, and connection issues end up being corrected. Not to mention the human factor, which is an unpredictable element. Still, what we saw, and the vibrant locations we explored left us hopeful this becomes something bigger in the future.

Editor’s Note: Synduality Echo of Ada preview is based off the closed beta ran on a PS5.

Tags: Bandai NamcoGame Studio Inc.Synduality Echo of Ada
Previous Post

Red Dead Redemption 2 Wins Best Game Sequel Title in BAFTA Poll

Next Post

Ikonei Island Review – It Isn’t All Fun Under the Sun

Mark Fajardo

Mark Fajardo

Videogame journalist for over a decade. I am a Registered Nurse as well. Love JRPGs but pretty much open to all genres.

Next Post
Ikonei Island Review - It Isn't All Fun Under the Sun 3453434534

Ikonei Island Review - It Isn't All Fun Under the Sun

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC