Today marks the start of Exoprimal‘s second season and with it comes a number of exciting new additions, including the highly anticipated Street Fighter collaboration.
Unfortunately, only Ryu is available for free as part of this event. This includes a unique skin for Deadeye, but does not extend to Deadeye α, Street Fighter logo decal, Hadoken charm and emote, and a stamp of Ryu doing his victory pose from Street Fighter II. To unlock these items players need to simply play Dino Survival. I believe it only requires five Exoprimal matches, so it’s great this is not a large time investment.
Guile and Chun Li, which are skins for Zephyr and Vigilant respectively, offer their own take on the aforementioned items for $6.99 a piece. While these additions are thoughtful and fun, like Guile gives a comb charm, it’s unfortunate to see them as separate purchases. Especially since many expected these to be the selling point for the new Survival Pass, which is also available for $9.99.
Collaboration disappointment aside, a number of exciting things were added with the new season of Exoprimal. Multiple characters received new skins, decals, and amor that were thoughtfully created. Comm wheel also received some delightful new emotes and stamps to communicate things in a fun way to your team.
A new Exoprimal map and mission are now available. The map, Ocean Platform, appears to be one of the maps that only appears on a single story stage. That said, at least the number of available options has increased further. Two new rigs and six additional modules were added to give the experience even more variety. Several of these are especially useful for higher tier activities, like there is a heal on medium or better dinosaur kills. Something that is great to either take pressure off healers or if you have enough skill, outright remove them.
Halloween and Christmas events were also confirmed. These are not currently live, Halloween will start on Oct. 20, but they look to add some spooky new cosmetics to play around with.
Along with new content, a sizable amount of changes were made to the gameplay experience. These include adjusting the new player experience to be more engaging, additional challenges like Durban appearing as a Savage Gauntlet boss, with the full list of changes below.
Bug Fixes & Balance Adjustments
- Fixed a bug for Deadeye α where bullets could fly significantly outside of the reticle when firing a shotgun at enemies from a close-rage.
- Fixed a bug for Vigilant α where the controller sensitivity while using the 3x scope was too high. The sensitivity is now the same as default Vigilant.
- Fixed a bug for Vigilant α where fired bullets would not be displayed on other players’ screens if they were over 120m away.
- Fixed a bug for Krieger where the hit detection of its Stunlock Missile could be wrong based on the shooting player and hit player.
- Corrected errors in the effect description for Krieger α’s A-40 Pulverizer.
- Corrected errors in the effect description for Witchdoctor α’s Feed.
- Corrected errors in the Lv2 effect descriptions for the Base Module and Conservation Module.
- Corrected errors in the effect description for Vigilant Module V – Hailstorm.
- Corrected errors in the Lv3 effect description for Vigilant Module V – Hailstorm.
- Corrected errors in the effect description for Nimbus α Module N02-SG Mastery.
- Fixed a bug where the following medals could not be obtained when knocking out a hostile exofighter off of the field with a Dominator Large Dinosaur.
– Suit Hunter
– Double Domination
– Three Course Meal
– Suit Eater
– Apex Predator
- Fixed a bug related to High End series equipment where the scores of the default suits and variant suits were not calculated as part of the Exceptional Feats.
- Fixed a bug where defense up and damage reduction effects were not applied in response to Umbral Neosaur’s attacks.
- Adjustments have been made to the AI routines for Pteranodon’s new actions such as Stone Toss.
- Fixed a bug that occurred when Krieger’s Dome Shield is used to defend against a massive Pteranodon swarm and damage dealt to frightened Pteranodons was massively increased.
Game Mode Adjustments
- Adjustments were made to increase the types of missions at the beginning of the game, including Final Missions.
- Adjustments were made to increase the types of dinosaurs that appear at the beginning of the game.
- Adjustments were made so special missions such as Trial Combat 0414 are more likely to appear than at present.
- With the addition of Escape, adjustements were made to the draw rates for Final Missions.
- Fixed a bug where the summoned large dinosaur would not sometimes appear on the radar when the enemy team activated a Dominator.
- Fixed a bug where certain decals displayed the wrong raraity when active.
The display position of such decals will be changed accordingly.
- Unintended names for some exosuit skins have been changed.
- Typographical errors in the game text have been fixed.
A number of other, smaller bugs have also been fixed.Exoprimal Patch Notes
Finally, database was updated so players can actually see how they’ve performed with each Exosuit. These include time played, damage dealt, and most notably, kills. This makes it easier for those going for the 100,000 kills trophy/achievement to get an idea of where exactly they stand. Unfortunately, it does require some math, but a ballpark estimate is a bit easier than simply having a percent, or in PlayStation’s case, nothing.