Destiny 2 Adds Deep Stone Crypt Crafted Weapons in Season 19 1

Destiny 2 Adds Deep Stone Crypt Crafted Weapons in Season 19

After countless requests, Bungie has confirmed Deep Stone Crypt will receive craftable weapons starting with season 19 of Destiny 2.

Bungie confirmed each encounter can drop a deepsight weapon and the first weapon you purchase after clearing Deep Stone Crypt will give one like the other raids. Senior Design Lead, Chris Proctor added the following:

Proctor: When updating perk pools on older weapons, our goal is to keep the most beloved combinations and drop the rest to make room for new perks. With Deep Stone Crypt specifically, we looked for new perks that synergize well with the perks that originated with Deep Stone Crypt: Reconstruction, Recombination, and Redirection. (I.e., new perk combinations could look like: Reconstruction + Focused Fury, or Fourth Time’s the Charm + Redirection).

We also took the opportunity to add perks to weapons that have never had them before. We’ve created quite a few new perks since Beyond Light shipped, and we’re excited to see how players mix and match for their builds. 

This Week at Bungie

Along with revising a previous raid to include craftable weapons, Bungie commented on some of the chances we can expect when Lightfall releases on Feb. 28.

First, let’s start with some of the pain points that we’d like to address: 

Deepsight weapons are far too common, which leads to some confusion over their value and vault stress. 

– To a new player, it can be difficult to understand which weapons are actually craftable. 

– To an experienced player, Deepsight weapons commonly end up in the vault simply for future currency, bringing more stress to inventory management. 

Deepsight weapons must be equipped for full currency extraction, causing friction with loadouts. 

– The goal of this was so that the player would try out weapons they normally wouldn’t and to make the currency feel earned. 

– It is also somewhat of a byproduct of our original multi-currency perk system.  

– While this is nice to have, we’d like for players to want to try new weapons for other reasons, not just to earn crafting currencies. 

Farming an encounter like Shuro Chi is a very efficient method for leveling. 

– While this can be fun for some, it is tedious and provides no useful benefits to the player or encounter. 

– There are no methods for increasing a weapon’s level outside of equipping it. 

As mentioned in our Sandbox Q&A, crafted base raid weapons outclass Adept raid weapons. 

– We want to maintain the value of Adept weapon reward drops from Master raid content.

To address these points, the team is actively working on some changes coming with Lightfall. While these changes are being developed, tested, and finalized, we wanted to share our list of goals and some strategies behind them. 

Goal: Reduce Deepsight weapon hoarding. 

– Strategy: Introduce alternate ways to earn Deepsight currencies. 

Goal: Reduce bad luck in weapon recipe unlocking. 

– Strategy: Provide opportunities within the crafting system to allow users to deterministically choose what weapon to target. 

Goal: Reduce loadout stress. 

– Strategy: Reduce player incentives to equip a suboptimal Deepsight or crafted weapon. 

Goal: Improve the value of weapons rewards from Master raid content. 

– Strategy: As mentioned in the Sandbox Q&A, give the new Lightfall raid Adept weapons access to enhanced perks. (Note that this is not going to be full, freeform crafting).

In the near term, we do want to give players a heads up. Starting in Lightfall, weapons that cannot be crafted will no longer drop with Deepsight. This will help us achieve our goal of reducing Deepsight weapon hoarding and help alleviate some stress on your vaults. Players who currently have these weapons in their inventory should complete their Deepsight objectives and extract their Resonant Elements before February 28 to avoid the loss of Resonant Elements. 

Expect more details around the changes before Lightfall launches in February. 

This Week at Bungie

While we will need to wait until Lightfall releases on Feb. 28 to see how these changes pan out, it’s nice to see Bungie address common concerns and work towards a solution that works for everyone.

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