Kingdom Come: Deliverance 2 just got a huge update titled Patch 1.2 which brings tons of improvements into the game along with a Barber Shop and support for Steam Workshop modding. The mod support will allow players to simply download and install mods in Kingdom Come: Deliverance 2 which is sure to liven up the game even more than what was possible so far. While the Barber Shop is the first of several planned free DLC’s for the game and will allow the players to customize Henry’s hairstyle in a plethora of ways which will also give a temporary boost to his charisma.
The new patch addresses over 1000 issues in Kingdom Come: Deliverance 2, from gameplay balancing and visual glitches to combat tweaks and tons of small but noticable quality-of-life changes. Patch 1.2 also brings a number of performance and stability improvements into the game as well, making Kingdom Come: Deliverance 2 a lot more fluid and robust. So if you’re currently playing the game, make sure to download this patch which will improve your overall gameplay experience in lots of ways.
Check out some of the patch notes below:
Kingdom Come: Deliverance 2 Patch Notes for Update 1.2
Features
Achievements
– Adjusted the difficulty of certain skill checks so that the player can unlock the Close One achievement more reliably.
– Fixed the issue where the achievement The Lord Taketh Away would sometimes unlock without meeting its conditions.
Alchemy
– Improved lighting effects.
– Improved resolution of the fire texture.
– Fixed pouring animation causing a flash.
– Fixed an incorrectly localised label in the list of alchemy recipes.
Animals
-Improved dying animations and ragdoll for cows and bulls.
– Fixed some animal spawners not working correctly.
– Fixed reactions of hares to Mutt.
– Fixed random movement of animals and reduced the frequency of their turns.
Archery range
– Arrows are now re-equipped automatically after archery contest.
– Fixed the issue with the competitor NPCs sometimes ceasing to shoot.
Balancing
-Rebalanced how quickly food goes bad over time.
– Rebalanced armour durability values; the durability spread is now wider, so smaller distinctions between armours are now more readable.
– Rebalanced the formula for triggering a black-out from being drunk.
– Rebalanced stealth items.
– Rebalanced the price of meat and other items lootable from animals.
– Rebalanced the difficulty of pickpocketing NPCs.
– Rebalanced the amount of damage each armour layer receives.
– Rebalanced the influence of an item’s quality on its price.
– Rebalanced the prices of horse equipment.
– Rebalanced the prices and stats of jewellery.
– Rebalanced item weights.
– Rebalanced comfort for studying books in inns.
– Changed ranged weapons distribution within shops and other places.
– Changed stats of the Gallant Huntsman’s Kit.
– Slightly improved loot from chests in some bandit camps.
– Lowered skill-teacher prices.
– Lowered the overall value of caravan chest contents.
– Made polearms stronger.
– Made shields cheaper.
– Increased the price for which player can sell herbs.
– Recalculated items’ conspicuousness based on their appearance.
– Fixed the incorrect display of item’s maximum charisma when the item is dirty.
– Made several locks in the Trosky region easier to allow for a smoother levelling curve.
– Made locks on chests containing mostly food easier to lockpick.
– Adjusted lockpicking difficulty for some horse traders’ chests.
– Fixed exploit with a restocking chest containing a Balanced Die.
– Fixed incorrect arrow damage values.
You can view the full Patch notes here.