A new Playstation business document has just surfaced which outlined a critical change to Sony’s multiplatform launch strategy, a complete removal of any mention of the PC platform whatsoever as part of the company’s first-party releases. As broken down by Game File, the 229 page filing to the U.S Securities and Exchange Commission by Sony serves as pretty much an official confirmation of what has been reported since March–that the company won’t release any more of their single player games on PC. So if you were planning to play titles like the upcoming Wolverine, God of War: Laufey and Intergalactic: The Heretic Prophet, the only way you can is to buy a PS5 or a PS5 Pro.
However, online live-service titles will continue to get released on PC, for the overall player base that can be achieved by both platforms.
Jason Schreier from Bloomberg had posted on the ResetEra forum that Sony Interactive Entertainment CEO Herman Hulst reportedly stated to all employees that the reason why they stopped releasing their single-player titles on the PC is cause of inconsistent ports, reduced revenue on the platform and their aim to sort of returning back to the days of exclusivity, which is what rival platform Xbox is currently doing too.
And in the recent document, there’s also a new section where Sony has discussed their usage of AI in order to “unleash the creativity of studios and further enhance the PlayStation experience.” Judging by the full document, it seems Sony mainly wants to integrate AI in these areas of game development–in productivity, for more efficient player transactions, on the Playstation Store for recommending titles to players and in various machine learning technologies in order to improve visuals.
All of these seem pretty redundant and what many other companies have been doing for a while anyway, which is using AI to automate and iterate some of the routine and simpler tasks, potentially saving up time for the devs.