A new documentary by independent creator Thekempy has pulled back the curtain on the tumultuous development of Uncharted 4: A Thief’s End, detailing the original vision held by former director Amy Hennig before the project was famously rebooted. While the 2016 release is now considered a landmark achievement for Naughty Dog, the 90-minute deep dive reveals a version of the story that is nearly unrecognizable, featuring a darker role for Sam Drake and a completely different voice cast for the game’s primary antagonists.
In Hennig’s initial script, the relationship between Nathan Drake and his brother Sam was far more adversarial. Unlike the final version where Sam acts as a complicated but ultimately loving ally, the original draft positioned him as a primary antagonist for much of the journey. This version of Sam was voiced by Todd Stashwick, while the role of the billionaire rival Rafe Adler was portrayed by Alan Tudyk. Both actors eventually left the project when Neil Druckmann and Bruce Straley took over as directors, leading to the characters being recast with Troy Baker and Warren Kole respectively.
Fan-favorite character Charlie Cutter, who was abruptly written out of Uncharted 3: Drake’s Deception due to actor Graham McTavish’s scheduling conflicts with The Hobbit, was also slated for a significant return. The documentary confirms that Cutter was intended to be a core member of the supporting cast in the fourth entry. However, when the narrative was streamlined during the reboot, his role was cut entirely, leaving his presence in the final game limited to minor easter eggs and brief mentions.
Beyond narrative shifts, the documentary highlights significant mechanical changes, including cut levels and gameplay features that were abandoned to fit the new creative direction. Interestingly, the iconic playable flashback sequence at the orphanage was not part of the original plan, as the early draft focused more on the present-day friction between the Drake brothers. Though the development was reportedly so strained that Sony almost canceled Uncharted 4 entirely, the pivot ultimately resulted in one of the best Naughty Dog games ever produced, leaving these early concepts as a fascinating look at what might have been.