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MercurySteam Announces Layoffs Following Blades of Fire Underperformance

Chidubem Ndubuisi by Chidubem Ndubuisi
May 12, 2026
in News
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MercurySteam Announces Layoffs Following Blades of Fire Underperformance

​MercurySteam, the Spanish developer celebrated for reviving 2D Metroid, has announced a round of layoffs described by the studio as a “workforce adjustment process.” The news comes shortly after the release of their latest title, Blades of Fire, which reportedly struggled to meet commercial expectations. While the studio has not disclosed the exact number of employees affected, the move marks a sobering shift for a team that recently enjoyed a streak of high-profile successes with Nintendo.

​The studio’s recent original IP, Blades of Fire, appears to be the primary catalyst for this restructuring. Published by 505 Games for PlayStation 5, Xbox Series X/S, and PC, the title notably bypassed the Nintendo Switch—the platform where MercurySteam found its largest audience with Metroid: Samus Returns and Metroid Dread. In a recent financial disclosure, parent company Digital Bros. confirmed the game’s underperformance, citing “higher-than-expected write-offs” that have forced a reevaluation of the studio’s current overhead.

​MercurySteam addressed the situation via LinkedIn, characterizing the staff reductions as a common, albeit painful, reality of the industry’s production cycles. To assist those departing, the company has shared a dedicated recruitment email address, encouraging other studios to reach out and hire the affected talent. This gesture highlights the high caliber of the workforce being let go; many of these individuals were instrumental in developing Metroid Dread, which earned several Game of the Year nominations in 2021 and was praised for its technical polish and design.

​The layoffs reflect a broader, more troubling trend within the gaming industry, where even established independent developers are struggling to navigate the gap between major projects. While rumors persist that the studio is developing a Super Metroid remake, no official confirmation has been provided by Nintendo. For now, the focus remains on the human cost of these “adjustments” and whether the studio can stabilize its operations as it prepares for its next production cycle.

Tags: MercurySteamMetroid Dead
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