Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Yakuza Kiwami 3 & Dark Ties Review – A Remake That Struggles to Shine as Brightly as its Predecessors

Joshua Garibay by Joshua Garibay
February 19, 2026
in Reviews, PC, PS4, PS5, Switch 2, Xbox Series
0
Yakuza Kiwami 3 & Dark Ties Review

Being a Yakuza fan is a commitment. It’s like signing up for a service where you are given emotional trauma and a minigame about managing a cabaret club as part of the subscription. We show up, we cry over shirtless men punching each other, and we hold out our hands asking for more. But with Yakuza Kiwami 3 & Dark Ties, Ryu Ga Gotoku Studio has found itself in an odd space, sitting between the Kiwami improvements we have come to expect and puzzling decisions that detract from the experience. It’s a weird package. On one side, you have Kiwami 3, a from-the-ground-up remake of the 2009 classic that fans have been anticipating. On the other, you have Dark Ties, a brand-new, standalone chunk of story starring the villainous Yoshitaka Mine. It sounds like a dream scenario. And it could have been just that.

Let’s start with the main draw: Kiwami 3. If you played the original, you know Yakuza 3 was always the dad simulator of the series. That hasn’t changed. You still spend a solid chunk of the game as Kazuma Kiryu in Okinawa, running the Morning Glory orphanage. The remake lets the Dragon Engine flex its muscles in these familiar spaces. The ocean looks sublime, the tropical shirts look like closer to actual fabric, and even the food is brought to life well enough to make your mouth water. Watching Kiryu meticulously prep a meal for the kids in the new cooking minigame is oddly hypnotic.

In Kiwami 3, the combat is miles better (more on that in a moment), but you are also going to spend hours solving playground disputes and finding lost dogs. It’s charming, yes, but it’s also notably scaled back. The abundant substories have long stood as part of Yakuza‘s identity. That’s not to say every substory is a narrative masterpiece; there can be a fair bit of filler. That’s why the massive decrease from Yakuza 3‘s 119 substories to Kiwami 3‘s 31 substories brings much internal conflict. Purists will absolutely despise this amount of cut content, especially since there are some gems that fell victim to the chopping block. Others may find this streamlined list of substories to be more easily tackled, even if the cherry-picked remainder aren’t all winners.

Half Dad, Half Ninja

The combat is a massive win. Gone is the “Blockuza” nightmare of the PS3 era where enemies guarded everything. Kiryu now feels even more fluid and dangerous, unimpeded by momentum-halting defensive strategies. They’ve also added a new Ryukyu Style inspired by the Okinawa setting, allowing for eight different weapons to be weaved into combos. You can slot a staff, tonfa, said and more and go to town with a completely different moveset. It’s gloriously chaotic, and it feels distinct from his classic Dragon style. Smashing goons as half dad, half ninja is as absurd (and awesome) as it sounds.

Then there is Dark Ties. You go from the sunny, heartwarming vibes of the orphanage to the cold, corporate cynicism of Mine’s Tokyo. This is the wild card everyone was waiting to see how it stacks up. Playing as Mine is a trip. Compared to Kiryu, Mine’s combat is even faster, bringing new levels of precision to the brutality. He doesn’t just brawl; he dissects people. Using his Dark Awakening mechanic, he becomes enveloped in an edgy red aura and his attacks get faster and regenerate health. It is pure dopamine, which is exactly what you want from every bareknuckle brawl in a Yakuza game.

The story in Dark Ties acts as a prequel/interquel, showing Mine’s rise to power and his relationship with Kanda. This leads to a strong addition: Kanda Damage Control. Basically, Kanda needs help boosting his reputation, and you, as Mine, have to spin the PR. You’re running around town, tearing down embarrassing posters and bribing journalists, all while Kanda is in the background screaming about massages. It’s hilarious, and 100% the kind of tone you’d expect from a series that balances bloody betrayals and diaper-wearing crime bosses. It’s that specific brand of RGG humor that continues to define every installment.

A Lesser Kiwami Remake

The Hell’s Arena in Dark Ties—a dungeon-crawling combat mode—is an entertaining, albeit thin, mode awaiting Mine. In Survival Hell, you fight through waves of enemies in these gloomy, underground corridors to earn cash, and at times it feels like padding. But it’s hard not to smile as you’re busting heads using all the new, flashy moves Mine bears. That’s primarily why the allure doesn’t wear thin as quickly as I expected. Even if it’s not the standout addition to the remake, it adds time to this side of the Kiwami 3 package.

And of course we have to address the elephant in the room: the story changes. Without spoiling the ending, RGG Studio made some choices here. They retconned a few key events to make Dark Ties fit, and it’s going to divide the fanbase. Some people will love that Mine gets more depth; others are going to scream that it cheapens the original tragedy. I have a feeling more people will lean toward the latter given how the developer chose to handle the narrative shakeup. Further problematic choices, primarily the use of Teruyuki Kagawa as a voice actor, may not sit well with players. The many sexual misconduct allegations surrounding this actor are upsetting, and his appearance in-game is likely to be distressing and/or off-putting for some players for these reasons.

Yakuza Kiwami 3 & Dark Ties Review Verdict

Yakuza Kiwami 3 & Dark Ties: If you are a die-hard fan, Kiwami 3 is almost an easy recommendation, but it comes bundled with some caveats. Seeing Mine get his time in the spotlight is nearly worth the price of admission alone, and the visual glow-up for Okinawa is stunning. Dark Ties offers enough new mechanics to justify its existence, and the combat in Kiwami 3 continues the trend of iterative and fun improvements. Questionable castings and cut content make it a weaker remake than the first two, but there is still that one-of-a-kind Yakuza charm embedded within. – Joshua

7.5
von 10
2026-02-19T08:35:40-08:00

[Editor’s Note: Yakuza Kiwami 3 and Dark Ties was reviewed on PS5, and a copy was provided to us for review purposes.]

Previous Post

God of War: Sons of Sparta Currently the Lowest Rated Title in the Series

Next Post

Fortnite Leaks Point to Massive Game of Thrones Crossover

Joshua Garibay

Joshua Garibay

Joshua has been embedded in the gaming industry since 2009, and gaming since the days of the Sega Genesis. His occupational focus in environmental health and safety may not cross over much with his beloved hobby, but he has always found time to play the latest releases, AAA and indie alike, as well as continue writing about the industry that has brought him countless years of joy.

Next Post
Fortnite Leaks Point to Massive Game of Thrones Crossover

Fortnite Leaks Point to Massive Game of Thrones Crossover

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC