Kingdom Come: Deliverance 2

Kingdom Come: Deliverance 2 Sells over 3 Million Units

Kingdom Come: Deliverance 2 has hit yet another milestone as it’s just been confirmed to have sold upwards of 3 Million copies so far, about three months after it’s launch. Developer Warhorse Studios has announced the sales figure on their official Twitter/ X account yesterday. This makes Kingdom Come: Deliverance 2 one of the sleeper hits of the year and a runaway commercial success. The medieval Europe action RPG sequel was released on February 4 for the PC, PlayStation 5, and Xbox Series X|S.

In the same post, Warhorse Studios has also confirmed that Kingdom Come: Deliverance, the predecessor to their latest entry, has now surpassed 10 million sold units, which is staggering for a completely new IP which it was when the game was launched.

Kingdom Come: Deliverance 2

Upon it’s release, Kingdom Come: Deliverance 2 was highly praised for it’s exceptional melee combat system and engrossing narrative along with some of the deeper gameplay elements that players just won’t find in most other titles in it’s genre. The game had also sold over 2 Million units after 2 months of it’s release, as reported earlier and just a month later it has surpassed the 3 Million mark and the number is expected to grow even further in the coming months.

The game also received a host of post-launch contents including a Hardcore Mode which bumps up the difficulty significantly by introducing a range of modifiers that reduces your character’s overall stats in a number of ways. Clearly aimed for players who’ve already completed the game multiple times and are looking for more challenges, Kingdom Come: Deliverance 2’s Hardcore Mode offers an interesting and fresh way of experiencing the action RPG.

Kingdom Come: Deliverance 2 also has Cryengine running under it’s hoods which resulted in some of the most stunning and realistic looking vegetation and natural environmental renderings in the entire current-gen of gaming. What’s even more impressive is the fact that the game manages to look spectacular even without using any Ray-Tracing features, making it far more optimized and scalable across a wide range of GPUs out there.

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