Helldivers 2 released its first balance patch, which is being met with a large amount of criticism in the community due to the wide range of nerfs.
The most notable example being RS-422 Railgun, which was the stand out weapon of base Helldivers 2. Following the patch it has reduced armor penetration in safe mode, along with doing less damage to breakable parts. Players are still testing, though reddit comments suggest three max damage shots are now needed to break a Chargers armor.
While time will tell how these changes go over, there were a couple notable fixes as well. First and foremost, armor was fixed. For those unaware, previously it did not matter what your armor rating was as they had the same resistance. It was not confirmed what it was previously set at, but this should mean there is a benefit to running heavy over light. Certain bug nests were also made easier to destroy, along. with weapon buffs should push more variety going forward.
More information about Helldivers 2 version 01.000.100 can be found below.
Helldivers 2 Version 01.000.100
📍 Major Updates
Planetary Hazards active
- Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
⚖️ Balancing
Eradicate Missions
- Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons
Balancing adjustments made to the following:
- SG-225 Breaker – Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55.
- SG-8 Punisher – Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet.
- SG-225SP Breaker Spray & Pray – Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from to 32 to 26.
- RS-422 Railgun – Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts.
- FLAM-40 Flamethrower – Increased damage per second by 50%.
- LAS-98 Laser Cannon – Increased damage against durable enemy parts, increased armor penetration, improved ergonomics.
Stratagems
Balancing adjustments have been made to:
- Shield Generator Pack – Increased delay before recharging.
- Orbital 120MM HE Barrage – Increased duration of the bombardment, decreased spread.
- Orbital 380MM HE Barrage – Increased duration of the bombardment, decreased spread.
🔧 Fixes
- Fixed armor rating values not reducing damage as intended.
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
- Fixed anti-aliasing toggle not working on PS5.
- Balanced lighting across all planets to solve cases where the game was too dark.
- Improved flashlight efficacy.
- Increased visibility during “sand rain” weather on Erata Prime.
- Updated tutorial materials and lighting.
- Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
- Fixed timing issues that could occur in the “Extract E-710” primary objective.
- Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
- Fixed some cases of large assets floating if the ground beneath them was blown up.
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
- Fixed unthrowable snowballs after ragdolling.
- Fixed being able to use grenades after drowning.
- Camera no longer locked on the player’s own corpse and blocking spectator mode.
- Helldivers now take damage from fire, gas etc. generated by other players.
- Armor no longer stretches when dismembered.
🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Patch Notes
- Picking up items from caches may cause characters to freeze in place for an extended period of time.
- Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
- Players cannot unfriend other players befriended via friend code.
- Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
- Occasionally mission reward multiplier may not be applied.
- Mission objective HUD displays different numbers for client and host during some missions.
- Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
- Text chat box display is obstructed by the cinematic letterboxing during extraction.
- Some text in the HUD/UI is missing or not displaying correctly.
- Players may experience issues when many players attempt to login and/or play at the same time:
- Login rate limiting
- Players may become disconnected during play.
- Various UI issues may appear when the game interacts with servers.
- Some games may not be joinable by others for a short period of time.