There are few genres that can match the length of an RPG. Typically these are open-world games, but this can sometimes extend to roguelikes and other things. Since Monster Menu: The Scavenger’s Cookbook adds rogue-lite elements to a tactical RPG this can go either way. To help players understand what they’re getting into, we wanted to explain how much of an investment is required to finish Monster Menu: The Scavenger’s Cookbook.
How Long To Beat Monster Menu: The Scavenger’s Cookbook?
If I were to put a realistic estimate on Monster Menu: The Scavenger’s Cookbook, It would somewhere in the 20 hour range for your first clear.
The first couple of hours will be spent finding recipes, and fixing cooking supplies. Without both of these things you’ll likely be too weak to beat harder content. Reading our recipe and tip guides will make this section a lot easier, though it will still likely take an hour or two.
Once establishing a solid foundation, it takes about 10 to 12 minutes to do a full Monster Menu: The Scavenger’s Cookbook rotation. This includes exploring a level, defeating enemies, collecting resources, cooking, and occasionally disassembling gear. Those on higher difficulties can expect a significantly inflated time due to less experience and higher enemy levels.
Story is broken up into two 50 floor sections. Each of these take around 500 minutes, so let’s simplify this to 8 and a half hours.
While 20+ hours is certainly a respectable amount of time, this is far from seeing everything Monster Menu: The Scavenger’s Cookbook has to offer. After finishing story, there is another 100 level post game dungeon that takes another 10 to 12 hours to complete.
In addition to this, the platinum is an absurd time sink. There are countless rare monster spawns that you need to encounter across various runs, plus do a bunch of tedious tasks like craft every meal, prep every item, and more. Going off the Japanese list on PSNProfiles, the fastest platinum took a week. I would wager this somewhere in the 100+ hour range, with that amount going up or down based off luck and difficulty played.