Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

MultiVersus Adds Stripe from Gremlins and Halloween Event

Infinite Start Staff by Infinite Start Staff
October 12, 2022
in PS5, PC, PS4, Xbox One, Xbox Series
0
MultiVersus Adds Stripe from Gremlins and Halloween Event 1

Later today, MultiVersus is getting a substantial update, which finally adds Stripe from Gremlins and introduces a limited time Halloween event.

  • Alternate Costume

Not much is currently known about Stripe, but it is confirmed he will use a chainsaw, has a gun projectile, has a fast hit combo and is considered an assassin. He will be available for purchase for 2,000 Gold, 1 Character Ticket, or 700 Gleamium and will launch with the Combat Stripe, priced at 800 Gleamium.

After the update, MultiVersus will start its first Halloween event. It will run until Nov. 15 and have a variety of exclusive cosmetics to purchase or earn. These include the highly anticipated Black Lantern Superman and Wonder Woman skins, which are priced at 2,000 Gleamium each. There will also be a costume for Tom and Jerry, The Iron Giant and Velma for Gleamium as well.

Along with those, the event also has four items that can be purchased with candy, a currency you can earn by playing MultiVersus. These include the following items:

Pumpkin Patch Profile Icon = 150 Candy

Jack-O-Lantern Emote Sticker = 500 Candy

Mummy Reindog Epic Variant = 3,000 Candy

Calico Cake Epic Variant = 12,000 Candy

Exchange your Candy for Gold!

Exchange 500 Candy for 10 Gold in The Candy Shop.

MultiVersus Blog

Along with the rewards, the following breakdown was also provided:

Earn candy by playing games against other players or bots. Earn extra candy by playing with Combat Stripe, Combat Gizmo, or other Halloween exclusive skins!

Halloween Candy Earnings Breakdown:

Singles & FFA

Candy earned for 1s Win (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 20 Candy

Candy earned for 1s Loss (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 10 Candy

Candy earned for 1s Win (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant = 40 Candy

Candy earned for 1s Loss (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy

Teams (Solo & With Friends)

Candy earned for 2s Win (Neither playing as Combat Stripe or Gizmo or another Halloween Variant) = 20 Candy

Candy earned for 2s Win (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy

Candy earned for 2s Win (Both playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 60 Candy

Candy earned for 2s Loss (Neither playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 10 Candy

Candy earned for 2s Loss (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy

Candy earned for 2s Loss (Team playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy

MultiVersus Blog

For those curious how much playtime is needed, Reddit user BoltexGaming converted the figures to wins. Without any boosts, it will take approximately 150 wins to earn Reindog’s skin and another 600 for Jake. Those who earn Reindog’s first can use it to decrease the amount of wins needed for Jake to 300. Finally, for those playing with partner with the skin it will take 75 for Reindog and 300 for Jake, with it decreasing to 50 and 200 if both players are using a skin. So it will take a fair number of matches, but you do have about a month to do them.

This patch also includes the divisive anti-infinite system change. It was mentioned about a week ago, with the hopes it will limit certain infinite combos. Players have some concerns, though we will see how this plays out when it goes live and these changes are in full effect. You can read the detail of these changes below:

Anti-Infinite System: We’ve lowered the same attack limit from 4 to 3. Using the same attack 3 times in the same hitstun combo will now decay the attack and all subsequent attacks in the combo. The goal is to put a global soft-cap on infinite combos and make combos more creative (rather than the same attacks over and over). We hope the change pushes players to explore new and more exciting combo routes instead of the same few attacks looped together. We will be paying careful attention to this system and as always we appreciate your feedback!

Dodge Meter System: We’ve increased the time it takes to regain ticks of the dodge meter. This is to promote more deliberate action and management of the dodge meter. The goal is to increase the importance of the dodge meter and thereby increase the importance of perks affecting the dodge meter as well.

MultiVersus Blog

Finally, this update will add Lady Rainicorn as an announcer for 300 Gleamium and a number of character balances. Those interested can find the full list of character changes here.

Tags: MultiversusWarner Bros. Games
Previous Post

Rocket League Update 2.21 Patch Notes Arrive

Next Post

Final Fantasy VII The First Soldier Service to End January 2023

Infinite Start Staff

Infinite Start Staff

A joint team effort from Infinite Start's staff providing fans the latest guides, news, and more

Next Post
Final Fantasy VII The First Soldier Service to End January 2023 11

Final Fantasy VII The First Soldier Service to End January 2023

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC