The continuous poor visibility of enemies has since the first beta set off quite the backlash for Battlefield 6, but the problem appears to have been solved – at least unofficially – by a simple graphics option: the Soldier Visibility (SOVIS) filter. This setting has turned into one of the most debated topics in the competitive community, with many players insisting that enabling it changes the dynamics of the game to a point that could be deemed an in-game advantage, a feature that has drawn comparisons to cheat codes.
Very simply, yet quite effectively, the SOVIS filter is applied. When switched on, the player operators rendering loses the default real-time lighting model applied. This significant adjustment prevents soldiers from appearing to blend with the environment, bypassing natural obstacles like dust, fog, and intricately contoured lighting. With the use of the SOVIS filter, the nearby enemy models are no longer affected by these atmospheric elements-so instead of just fading away-they stand out dimly against the backdrop and in bright light, counteracting the “character reading” that the gigantic maps of the game seem to cause.
While advantages in competition seem to be justified-even with minimal or no losses in performance-the filter has angered some players very sharply. A large part of the community would rather leave SOVIS deselected, claiming that the highly aggressive nature of the filter creates a whole different set of visual artifacts such as overexposure and an unbearable amount of brightness. Thus a choice stands whereby gain this immediate competitive edge versus the realistic cinematic shooter experience for which the Battlefield series has authentically been known. Setting is in the Graphics menu under the HUD and Interface subsection; thus, it is accessible to everyone.
In the end, whether to switch on the SOVIS filter is a choice dependent on personal priorities. If a player is inclined toward the realistic and visually immersive side, he is more likely not to choose such options, thus preserving the look intended by the developers. On the other hand, players focused on performance and seeking that edge in firefights will find this filter to be an essential aid against the environmental clutter in the game. Given the varying nature of lighting across the game map rotation, players should perform sufficient testing with this feature before decisively picking a side.

