Naoki Hamaguchi, the director of Final Fantasy VII Rebirth, recently confirmed that the development team is actively incorporating significant community feedback into the planning and creation of the final entry in the remake trilogy. This commitment to listening to players comes after the much-praised Rebirth received high scores but still encountered specific criticisms from devoted fans about certain design aspects.
During an interview with ntower, Hamaguchi highlighted the large amount of feedback received after Rebirth’s launch. He noted that using a trilogy structure allows developers to reflect on previous installments and make meaningful changes for future releases, a point that producer Yoshinori Kitase also emphasized. This commitment indicates that Square Enix sees ongoing development as a process aimed at improving the user experience.
While the main narrative vision for the project remains intact—Hamaguchi stated that developers should not change the core creative direction—the team is focusing on particular areas for improvement. These changes seem to center on aspects that players found distracting or unbalanced in Rebirth. These include the size and execution of the game’s large open world, difficulty spikes, and the range and necessity of some minigames. The aim is to address these smaller, yet important, details to provide a more seamless and focused experience.
The development of the third part of the Final Fantasy VII remake saga is reportedly going well. Hamaguchi mentioned that the main creative idea for the next game’s gameplay and story has already been set. While Square Enix has not yet announced an official release date, the developers’ ongoing focus on community concerns shows they are dedicated to ensuring that the grand finale of this ambitious retelling exceeds the already high expectations set by the first two chapters.

