Hollow Knight Silksong is getting some massive changes that will ease the experience with the game, which is quite funny because this series is supposed to be challenging and tough to crack. PC gaming has been invaded by people who just want a cheap thrill that poses no challenge, and this is saddening because even the easier genres like RPGs are starting to become mere interactive books without game play elements. When developers listen to the casual crowd, the experience becomes worse for everyone, because everyone is bent on just rushing the game to say they played it and forget about it promptly after.
Hollow Knight Silksong becomes easier
Hollow Knight Silksong is supposed to be even harder than the original Hollow Knight, not easier. Casuals who complain about difficulty tend to be rather noisy but a minority in the end. Trying to appeal to them is a recipe for disaster because they never bring anything useful to the conversation or know anything about game design, they just know how to complain and never leave their comfort zone. The amazing part is Team Cherry, making the game’s first Act way easier, bending their knee to appeal to this crowd of people who probably never even touched Hollow Knight and are just skipping text is autopilot mode.
The sad reality is that gamers nowadays are just tourists who want to jump into fads, people who don’t really play any other thing aside from the most casual titles such as Fortnite or Battlefield 6. The degradation on skills from the current generation compared to past generations of gamers is a widening gap, and as they keep refusing to get good at a game that was already fine difficulty wise, more and more skills are lost. When you don’t use something, you lose it, next they will ask that the game has to play itself via “AI” or something, thankfully Hollow Knight Silksong won’t implement that.

