DirectX12 is getting a massive upgrade for those who are still on Windows for some reason. Although, one can get running things just fine in Vulkan if they play on Linux, and honestly, there’s better performance if you go the way of the penguin anyways. These upgrades for DirectX12 specifically target shaders, mostly the loading and delivery of shaders to what you actually can see in the game. This is obviously something done to appeal to the graphics buffs out there, as it is clear that the only upgrades that can be done so far is just to the graphics rather than something gameplay related. We at Infinite Start will cover this.
DirectX12 is getting bigger
Bigger and more bloated indeed, DirectX has always been the go to when it comes to graphics processing on Windows systems, to the point some games are built entirely with DirectX in mind. Nvidia greatly favors this technology, and this is obvious due to the artificial exclusivity of some games when it comes to PC hardware. Some games built with Nvidia GPUs in mind run worse on AMD GPUs and vice versa. Of course, the topic here at hand is shaders and honestly, when it comes to shaders and raytracing, Nvidia is the indisputable king.
But if you really care about gaming and not graphics, an AMD GPU is just enough for basically every situation, at the same time its the least worse company one can pick in 2025 out of all of them. They have recently made their drivers purely open source, which means its just a matter of time when the quality of those ends up surpassing what Nvidia’s own drivers can do. When that happens, rest assured that this will become a victory for the Red Team, of course, if they don’t stray from their path and start doing things nobody want.