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Crimson Desert Gets New Patch with Fixes to it’s newly launched Minigame, Combat and Control Improvements and More

Shouvik Bose by Shouvik Bose
June 12, 2026
in News
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Crimson Desert

Developer Pearl Abyss continues to polish and refine Crimson Desert at a breakneck pace as the studio has just released the latest patch for the open world action RPG which comes with expanded pet management of your character, fixes for the recently introduced pinball minigame, adds recovery of lost gears via in-game shopkeepers, brings an array of control and combat improvements and many more.

And one of the biggest changes in the newly patched version is an increase in the number of registerable pets in Crimson Desert including new reward items for players who’ve already completed in-game challenges regarding many of the pets.

Check out the full patch notes below:

New Additions


  • Added new challenges that allow you to register more pets.
    • You can now register up to 100 pets.
    • However, you can only summon up to 50 pets at camp even if you have more than 50 pets registered.
    • Added reward items for the existing pet challenge that increases the number of pets you can register.
      • If you have already completed the relevant challenge, you will receive the items retroactively.
  • Added a dedicated map icon for baby wyverns.
  • [Damiane/Oongka] Can now equip the Mining Drill and Chainsaw.
  • The Iron Eagle and Phoenix can now equip the “Sigil of Valor.” (Removed: 2026/06/12)

Major Improvements


Content

  • Shopkeepers will begin collecting and reselling lost rare equipment.
    • Rare equipment obtained from treasure chests, quests, and other methods can now be purchased from shops if lost.
    • These items will be sold at a higher price than their original value.
    • Lost equipment will become available in shops within 7 days of being lost.
  • Improved the pinball minigame and lowered its difficulty.
    • Adjusted the ball to move with a slightly heavier feel.
    • Reduced the occurrence of an issue where the ball would pass through walls.
    • Adjusted the positions of pins and removed some fixed pins.
    • Reduced the occurrence of an issue where the ball would often get stuck in the upper-left area.
    • Adjusted the force and launch angle when the ball is launched from the portal.
    • Fixed an issue where the ball would fall when bounced off the launcher.
  • Fixed an issue where the Sigil of Solidarity could not be used in certain situations.
  • Improved pets so that their names are kept when they grow.
  • Fixed an issue where the wyvern would be summoned in an unmountable state.
  • Kuku bird eggs and Wyvern eggs are no longer stackable.
  • Improved mounts so that they are no longer summoned in dangerous zones.
  • Improved foul detection in the duel minigame.

Controls

  • [Controller] Buttons for opening Inventory, Map, Skills, Journal, and Photo Mode can now be assigned.
  • Fixed an issue where dismounting from a wyvern midair would cause the player to automatically remount it.
  • Fixed an issue where certain housing items could not be moved after being taken out in Housing Mode.

Combat / Action

  • [Damiane/Oongka] Fixed an issue where the amount of Spirit recovered did not increase even after leveling up “Focus.”
  • Improved Wyvern mounts so that players can use “Axiom Force” to mount them without learning “Back Hang.”
  • Adjusted the attack patterns of Golem monsters.
  • Improved “Explosive Evasive Shot” and “Multishot” so that additional effects trigger when using them with special arrows equipped.

UI

  • Improved images for certain animals, Knowledge entries, and Guides.
  • Fixed an issue where names of animals would appear as ??? at the Rancher’s Shop.
  • Fixed an issue where the experience UI would not appear after feeding a pet.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others


  • [Oongka] Fixed an issue where using “Scatter Shot” while clinging to a wall would not consume any cannonballs.
  • Fixed an issue where the bonus yield effect did not function properly when using the drill while clinging to a wall.
  • Fixed an issue where the “Depth of Field” could not be disabled in Photo Mode.
  • Fixed an issue where Blackstar and wyverns would walk into water in certain situations.
  • Fixed an issue where attacking with a wyvern on land would consume an excessive amount of stamina.
  • “Flower Basket” has been added to the Hernand Provisioner’s Shop, and “Ranged Weapons of the World – Bows, Vol. I” has been added to the Hernand Equipment Shop.
  • Fixed an issue where feeding would consume two food items on Hard difficulty.
  • The Knowledge entry for “Irkyn” can now be obtained after completing the quest to repair the kiln at the Kilnden Workshop.
Tags: Crimson DesertPearl Abyss
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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