Even though NVIDIA’s newly unveiled DLSS 5 is attracting a lot of negative reactions cause of how it visibly alters many core artistic elements and other design choices, it’s also getting major support from studios such as Bethesda, Capcom and now Kingdom Come: Deliverance 2 director Daniel Vávra who has recently praised the new upscaler. In a post on Twitter/X, he has stated the following:
“I can imagine in the future devs will be able to train this tech for particular art style or specific people faces and it might replace expensive raytracing etc. This is just a little uncanny beginning. No way haters will stop this. Its way more than a soap opera effect every tv has when you turn motion smoothing on.”
He said this in the context of a recently unveiled 12 minute Starfield gameplay demo at GTC 2026 with developers commentary which is pretty impressive on it’s own right. So it’s unclear as to whether he meant the DLSS 5 usage in the earlier comparisons we’ve seen or only to how the new upscaler is used to boost visual fidelity in the Starfield gameplay video.
DLSS 5 takes a game’s color and motion vectors from each frame as input and runs it all through an AI assistance model to output much greater lighting and material details referenced from the original 3D content, at least that’s how NVIDIA describes the new upscaler. But in practicality, the new tech fundamentally changes art direction in games in favor of producing a sharper and shinier image and even though the FPS gains could be impressive, the modification of the artistic intent is what makes NVIDIA’s new upscaler go too far, for all the wrong reasons.
DLSS 5 won’t be arriving officially before fall this year, which gives more than enough time for NVIDIA to fine tune, adjust and even dial down on the ‘AI’ parts of the upscaler and just focus on the FPS gains instead, which is what the upscaling technologies are all about.
