Developer Nomion Games which is founded by former Escape from Tarkov developers, had announced their first title named Rush is Real earlier this year, and while there’s currently not much known about the game, it seems it’s going to have a wholly unique gameplay mechanics that’s unlike anything we’ve ever seen. The upcoming title’s creator as well as Creative Director, Jean Tyulegenov, has said in a recent interview, courtesy of Insider Gaming, that their team is looking to build Rush is Real completely around the fresh new gameplay mechanics:
“Within this new project, I want to try and rebuild the core mechanism of player motivation.
A lot of studios just copy the key mechanics of successful projects and slap on their own improvements, like a better UI or making it less tedious. With Rush is Real, we want to take a different path – building the game around a brand-new mechanic that isn’t copied from anywhere else, while embedding that mechanic into familiar shooting, progression, and so on.”
He also said that their upcoming game will aim to address some of the uniquely human conditions:
“I also want to touch upon other, sometimes complex issues – class inequality, our addiction to stimuli and the inability to live in peace, or technological progress without moral and cultural progress. Or, for instance, the moral responsibility of the observer of an event – in our case, the game.
I’d love for the spectator, whether in-game or on Twitch, to become part of the event and be able to indirectly influence what’s happening in the match, like for their favorite streamer. Just like in football, where people say “the walls help” – meaning the support and chanting of the fans boosts the team’s morale and helps them score goals. We are brainstorming mechanics like this for Rush is Real.”
And while a lot of it can sound a bit vague, but the prospect of a shooter featuring a completely unique gameplay mechanics is really exciting, especially in the current era where most of the gaming landscape is flooded by sequels, spin-offs and other derivative projects that mostly iterate rather than bringing any real innovation to their genres.