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Latest Crimson Desert Patch Adds Much Requested Cross-Play Feature Along with Many Other Fixes

Shouvik Bose by Shouvik Bose
July 16, 2026
in News
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Crimson Desert

Crimson Desert continues to get even better for all players, and now developer Pearl Abyss has added a much requested community feature via the game’s latest patch in the form of Cross-Play which will now allow you to play the open world action adventure title on a single save file across all platforms. However, there’s some restrictions in this feature as you can only link a single account per platform (Epic Games, PlayStation, Steam, and Xbox) to a Pearl Abyss ID and only one save slot is provided per ID which must be saved manually.

And although you can unlink and re-link platform accounts per your wish, unlinking each platform account from the Pearl Abyss ID will permanently delete any of your cross-save data so yes there’s going to be a little bit of hassle but the payoff is totally worth it.

Besides the Cross-Play feature, the latest patch also addresses multiple issues across Crimson Desert’s quests, controls, combat and more. Check out the full patch notes below:

New Additions

Added a cross-save feature.

  • Cross-save feature is available on PlayStation, XBOX, Steam, and Epic Games Store.
  • Cross-save allows you to continue your progress using a single save file.
  • Learn more about cross-save on the cross-save page.

Content

  • Fixed an issue where the quest “A Dwarf’s Concern” could not be completed.
  • Fixed an issue where the character could not be controlled when a pet jumped onto the bed while the player was interacting with it.

Combat / Action

  • [Damiane] “Skystep” now uses the same control input as Oongka’s “Vertical Flight,”
  • Fixed an issue where “Aerial Force Palm” would be interrupted while free-falling.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • Fixed an issue where the motion of a character on a mount could appear unnatural when the mount was moving at high speed in certain situations.
  • Fixed an issue where sound effects would not play after the battle with Praevus the Ancient.
  • Fixed an issue where sound effects for “Ator’s Orb” would continue to play even after the orb had disappeared.
  • Fixed an issue where NPCs could not pass through open wooden gates.
Tags: Crimson DesertPearl Abyss
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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