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Pokémon TCG Production Crosses 85 Billion Cards Amid Ongoing Scalping Pressures

Chidubem Ndubuisi by Chidubem Ndubuisi
May 27, 2026
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Pokémon TCG Production Crosses 85 Billion Cards Amid Ongoing Scalping Pressures

​The Pokémon Company has manufactured more than 85 billion Pokémon Trading Card Game (TCG) cards globally as of March 2026. This landmark figure, disclosed as part of the franchise’s ongoing 30th-anniversary data releases, highlights an unprecedented acceleration in card printing over the past twelve months. According to corporate figures, approximately 10 billion of those cards were produced within the last fiscal year alone, meaning roughly 12% of all Pokémon cards in existence were printed between April 2025 and March 2026.

To put this into perspective: 11.7% of all Pokémon cards ever printed in Pokémon's history were printed in the fiscal year from April 2025 to March 2026

— Joe Merrick (@JoeMerrick) May 27, 2026

​This dramatic increase in supply serves as a direct response to persistent retail shortages that have plagued the tabletop community for years. Despite the massive influx of new stock into the market, consumers continue to face immense difficulties purchasing new expansions on release day. High demand from both traditional players and collectors has kept retail shelves bare, a problem exacerbated by widespread scalping operations that systematically drain inventory from major retail outlets.

​To combat the secondary market, retailers and corporate organizers have been forced to experiment with unconventional anti-scalping measures. In Japan, independent hobby shops have previously required customers to pass franchise trivia quizzes to prove they are genuine fans before completing a purchase. More recently, internal discussions have surfaced regarding the potential implementation of government-issued identification checks at the point of sale to enforce strict purchase limits per person.

​The trading card game’s popularity has also expanded its global footprint, with official products now distributed in 16 languages across more than 90 countries. While English and Japanese remain the dominant markets, international demand frequently leads collectors to pay premium prices for imported sets online ahead of localized release windows. Alongside the trading card milestones, the company confirmed that lifetime sales for its video game software have now surpassed 515 million units worldwide, driven by an additional 26 million copies sold over the past year.

Tags: PoKémon TCG
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Chidubem Ndubuisi

Chidubem Ndubuisi

Chidubem is a lifelong gamer and dedicated writer.

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