Steadily shaping up to be one of the surefire hits of this year, Crimson Desert has reached another sales milestone as the open world action RPG is confirmed to have sold a total of five million units in a single month. Developer Pearl Abyss has announced the sales figures in their official twitter/X page, stating: “Crimson Desert has sold through over 5 million copies worldwide! Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful.”
Crimson Desert also has a host of improvements and changes headed for all players between the months of April and June which will include the ability to replay all Boss battles that allows you to completely master all Bosses by figuring out and memorizing their moveset and other patterns. Another upcoming new feature is Re-blockading which lets enemies reclaim previously liberated locations so you can fight them again and have fun with Crimson Desert’s engaging combat.
And the third new gameplay addition is in terms of difficulty where Pearl Abyss states: “A difficulty settings feature will be added so that everyone — from new Greymanes to the more advanced — can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty.”
There are a lot more upcoming new additions to the game including the option to hide your in-game weapons, new outfits, tons of quality-of-life changes and more, you can read them all in the official blog post.
Also, some of the AI generated artworks that were previously found in the game have been completely removed through new patches, so in all possibility, Crimson Desert is now pretty much AI-free.
In other news of the game, Konrad Tomaszkiewicz, the director of The Witcher 3 and former Cd Projekt executive has recently praised Crimson Desert along with Clair Obscur: Expedition 33, saying: “I think that this [idea] is growing these days, because when you look at Clair Obscur, or Crimson Desert right now, those games are different.”
“They are not a copy of other AAA games, but delivering something quite fresh. And I’m really glad of it because I’m starting to feel like I did in the 1990s when I played games on my 286 PC, or even on the Atari where every game was different game. Every game was some unknown. We want to deliver a similar experience for people.”