Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Sandfall Interactive Addresses AI Controversy

Chidubem Ndubuisi by Chidubem Ndubuisi
December 24, 2025
in News
0
Sandfall Interactive Addresses AI Controversy

After the day-long Twitter storm regarding the inclusion of some generative AI assets within Clair Obscur: Expedition 33, which led to its disqualification from the Indie Game Awards despite great critical acclaim, Sandfall Interactive decided to come out and make a public statement. In a fresh interview with the studio director Guillaume Broche and art director Nicholas Maxson-Francombe, the two clarified that the AI-generated elements found in the final build were never meant for public appearance and were treated as remnants of an experimental phase, now behind the studio.

​The developers went on to state that the contested assets were used as placeholders during early works when the team was testing the new technology. However, Broche stated firmly that it felt wrong by relying on those tools, and, in the end, this did not contribute to the vision of creativity the studio had for the project. Though they were patched out after a short time from launching the game, that little mistake turned out to be extremely costly, resulting in the loss of the Best Debut and Game of the Year awards at the Indie Game Awards considering the very strict criteria of “no-AI” eligibility in cases of nomination.

​Going forward, Sandfall Interactive stated that all its future projects would henceforth be “done by humans”. This voice is growing stronger in the industry as developers contend with where the use of generative tools becomes ethical and acceptable. The studio’s position is in line with Larian Studios, who confessed to the use of AI for some organizational functions while otherwise holding a stern anti-AI stance against using it for any creative work viewed directly by players. By fundamentally distancing itself from this technology, Sandfall wants to reinforce its standing on traditional craftsmanship along with the specialized skills of its artistic and design teams.

​Yet, with or without indie accolades, the chronicles of Expedition 33 bear the story of success. It swept the 2025 Game Awards, with more wins than any of its opposition, confirming it as nothing short of legendary within any reading of the RPG canon. For Sandfall, the AI controversy can only serve as a cautionary tale and decisive dividing line: after it, the fate of their output rests in the hands of humanity and not in AI.

Tags: Clair Obscur: Expedition 33Sandfall Interactive
Previous Post

WWE 2K24 Will Be De-listed as of January 31, 2K Sports Confirms

Next Post

Kojima Takes on Project to Train Artificial Intelligence

Chidubem Ndubuisi

Chidubem Ndubuisi

Chidubem is a lifelong gamer and dedicated writer.

Next Post
Kojima Takes on Project to Train Artificial Intelligence

Kojima Takes on Project to Train Artificial Intelligence

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC