Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

EA Reportedly Refused to Fund a Dragon Age Trilogy Remaster

Shouvik Bose by Shouvik Bose
August 11, 2025
in News
0
Dragon Age

Developer Bioware had reportedly wanted to do a Dragon Age Remastered collection featuring the first three titles namely Dragon Age: Origins, Dragon Age 2 and Dragon Age: Inquisition, in the same vein as of the acclaimed Mass Effect: Legendary Edition but publisher EA had refused to fund the project. In a recent interview with MrMattyPlays, former BioWare producer Mark Darrah has revealed that the studio had repeatedly pitched the idea of a remastered collection of the first three Dragon Age games to EA, but they were against it completely.

“I honestly think they should do – I don’t think they will – but I think they should do a remaster of the first three. One of the things we pitched at one point, pretty softly, was to retroactively rebrand the first three games as if they were a trilogy and call it the Champion’s Trilogy,” Mark Darrah stated.

“Maybe you do that, and as a first step, you take those three games (and maybe Veilguard), you shine them up, you re-release them, probably remaster, not a remake, see what happens, and then maybe go from there.”

Darrah also said that EA was against making remasters in general, but acknowledged that Dragon Age would be harder than Mass Effect as a remaster project for many different reasons.

“EA has said this publically, they’re kind of against remasters. I don’t really know why, it’s strange for a publically-traded company to seem to be against free money, but they seem to be against it, so that’s part of it.”

“The other problem is that Dragon Age is harder than Mass Effect to do.”

“One of the earliest things was, let’s do Frostbite Tools, and then let’s find a mod house that seems talented and just uplift them and pay them to do a remake of Dragon Age Origins.”

“There were lots of pitches around it, is there a way we can bring Dragon Age Origins forward?”

“The studios ruin their financials within themselves. I think, to some degree, EA’s stance was, ‘Sure, go ahead and do it, but do it with the money you already have.’ We couldn’t do it with the money that we already have, because we’re doing all these other things.”

While fans of Dragon Age would clearly be disheartened with the news that EA refused to do a remaster of the RPG, there are several reasons why it probably wouldn’t have worked. Dragon Age Origins was essentially a game from a different era with traits and characteristics that may not resonate with many gamers of the current generation, unlike Mass Effect which is far more accessible to the wide demographic of gamers. And while the older fans would surely lap it up but if the game wouldn’t impact the current generation of players in any major way, it’s understandable why a company like EA would be against the idea.

Tags: Dragon AgeEA
Previous Post

Earthion Review – The Best Indie of 2025 Blasts Off!

Next Post

Support for Current Forza Motorsport will Continue, Microsoft says

Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

Next Post
Support for Current Forza Motorsport will Continue, Microsoft says

Support for Current Forza Motorsport will Continue, Microsoft says

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026

Recommended

Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC