Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

New Nintendo Switch 2 Accessory Causing Joy-Con Disconnection Issues

Chidubem Ndubuisi by Chidubem Ndubuisi
June 25, 2025
in News
0
New Nintendo Switch 2 Accessory Causing Joy-Con Disconnection Issues

The heavily-leaked Nintendo Switch 2, though still beset as much by rumour and speculation, is already embroiled in a controversy of left-field proportions regarding accessories. There have been reports of rampant connection problems between the console’s Joy-Cons and the primary unit when paired with a popular third-party accessory, namely the Dbrand Killswitch 2 case. This turn highlights the art of hardware design and the place of accessories in the user experience.

Unlike its ancestor, the new Switch 2 is said to employ a magnetic design for the attachment of its removable Joy-Con controllers. This show-stopping design development, presumably for a cleaner and more durable connection, seems to stand at odds with the existing version of the Dbrand Killswitch 2. Sudden disconnection has reportedly happened in some cases, especially when the console is held in certain positions, and result in interruptions to games as well as general frustration.

Joy-Con Detachment Update: Part 2 (We're Fixing It)
byu/dbrand indbrand

Dbrand, one of the leading producers of gaming peripheral accessories, initially waved these grievances aside by implying the problem was a design defect in the case combining with the inherent “air gap” of the console when sitting without support. But after universal user outcry and a blatant show of exasperation, the company has reversed its strategy. In a commendable attempt to resolve the customer problems, Dbrand is now shipping free replacement cases with a significantly narrower retaining lip in a bid to reduce the reported interference.

Alongside this, Dbrand has committed to designing an even more refined solution, with a better design being tested starting from early July. This consistent commitment is evidence of the dynamic two-way communication between third-party accessory developers and console manufacturers. Besides the Joy-Con problem, there are some customers who have complained about dock struggles with their Switch 2 consoles while wearing the Killswitch 2 case, which is also being replaced by Dbrand when they are contacted. This is all to illustrate the essential need for compatibility between console equipment and accessories that are meant to enhance its performance.

Tags: DbrandNintendoNintendo Switch 2Switch 2
Previous Post

Overwatch 2 Reveals Enormous G.I. Joe Crossover Skins

Next Post

Halo Studios Officially Approves Fan-Crafted ‘Spartan Survivors’

Chidubem Ndubuisi

Chidubem Ndubuisi

Chidubem is a lifelong gamer and dedicated writer.

Next Post
Halo Studios Officially Approves Fan-Crafted ‘Spartan Survivors’

Halo Studios Officially Approves Fan-Crafted 'Spartan Survivors'

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026

Recommended

Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC