Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Oblivion Remastered Players Report Missing Features and Fresh Bugs

Chidubem Ndubuisi by Chidubem Ndubuisi
April 26, 2025
in News
0
"Oblivion Remastered Players Report Missing Features and Fresh Bugs

The Elder Scrolls IV: Oblivion Remastered, a recent graphical update of the 2006 classic game, has been both widely complimented and roasted by its user base. Where the new graphics, sponsored by Unreal Engine 5, have been universally complemented, some oldtimers are mourning the loss of a very handy feature of the original game: item menu subcategories.

In the original Oblivion, players were able to categorize their inventory items into subgroups, for example, separating equipment from alchemy from potions and ingredients. The remastered version lacks this organization feature, and the result is a more disorganized and frustrating item management process. A tweet about this sentiment was well received, as everyone felt the same way.

Subcategories desperately need to be put back into the remaster.
byu/Occasionally_around inoblivion

Aside from the lost feature, Oblivion Remastered also had some technical problems. One of such glitches happens with the “The Battle for Castle Kvatch” quest, as a critical non-player character fails to notice the player’s achievement. Others, especially on Xbox Series X/S and PC, also experienced their save data lost, i.e., losing several hours of progress in the game.

The publisher, Bethesda, knows about these problems and has released an update to solve them. Unfortunately, the hotfix it released while doing so accidentally created a new issue, and some PC users can no longer toggle the DLSS upscaling on, a graphics performance boost feature.
In spite of all these disappointments, the remastered game has been a colossal success with more than four million players. The game still keeps the majority of the original core systems, although with minor changes to the user interface and leveling mechanisms. While Bethesda keeps working in an attempt to rectify the reported problems, the hope is that gamers will be able to enjoy Oblivion Remastered in its optimal state soon.

Despite the initial setbacks, the ongoing efforts to address these issues suggest a promising future for Oblivion Remastered, with the potential for an even more immersive and enjoyable experience for players in the near future.

Tags: Elder Scrolls IV: OblivionOblivion Remastered
Previous Post

Original Days Gone Gets Graphics Update

Next Post

Tyro: Legend of the Whisperwood is releasing in June 13

Chidubem Ndubuisi

Chidubem Ndubuisi

Chidubem is a lifelong gamer and dedicated writer.

Next Post
Tyro

Tyro: Legend of the Whisperwood is releasing in June 13

Comments 0

  1. Aiyana says:
    1 year ago

    Another thing that the remaster changed that i was saddened to see was that some clothing is now gender neutral. What i mean is that certain clothing that used to have a unique appearance for either gender is now the same for both. Most notably the Huntsman’s vest, where males would wear the vest and an armband & females would wear a bra type top and an armband. Then there’s the scruffy boots from the shivering isles. For males they were long boots that end below the knee, and for females it was a pair of anklets and barefeet. It woulda been nice to see these two clothing items make a return in their true form instead of looking the same for both genders. I was looking forward to being a barefoot sorcerer but still being able to have an enchantment on my feet. I’m sure there’s more clothing thats affected in this way that i haven’t seen yet.

    One really bothersome feature/bug is when you progress to stage 3 vampirism, your character becomes bald when you load a new cell. And you stay bald until your next dream. But then after you have your dream and load a new cell, your hair disappears again. So, likely a bug, at least i hope so.

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC