Nexon Games detailed the upcoming Oct. 10 update for The First Descendant, which includes the second half of content expected from the initial season. This includes Ultimate Freyna, new modules, Death Stalker Intercept fight, new ultimate weapon, and more.
Kicking off this update is the highly anticipated addition of Ultimate Freyna. Her new chemical control suit, Nightmare Dominator, enables Freyna to harness even greater power. To further help her achieve her potential is her newly added personal story, and a couple new modules.
Two new modules will be added for Ultimate Freyna, two modules for Hailey, and other options for builds. A detailed overview of said modules can be found below.
Ultimate Freyna’s exclusive modules Toxic Mixture and Venom Injection will be added.
– Toxic Mixture: Freyna’s passive skill Contagion Links is changed to Toxic Mixture. When equipped, this skill module will trigger Necrosis instead of Room 0 Trauma. As enemies gain more stacks of Necrosis, your Firearm ATK increases when you shoot at them, and if an enemy reaches max stacks, your Firearm Critical Hit Rate also increases.
– Venom Injection: Defense Mechanism is changed to Venom Injection. Venom Injection consumes resources to recover your Shield and increase Skill Power Modifier, while inflicting Corrosion on enemies. Enemies inflicted with Corrosion suffer reduced Toxin Resistance, making them more vulnerable to Freyna’s Toxic attacks.
Hailey’s exclusive modules Supercooled Kuiper Round and Cryogenic Cluster Shot will be added.
– Supercooled Kuiper Round: Using the Unique Weapon reduces Firearm ATK and Fire Rate, but increases Weak Point Damage in return. Also, successful Weak Point attacks recover your Shield instead of your MP. The increase in Weak Point Damage decreases on firing the Unique Weapon, but increases again on successful Weak Point attacks.
– Cryogenic Cluster Shot: The Cryo effect is changed to Cryogenic. Using a firearm to attack an enemy inflicted with Cryogenic deals additional AoE damage to nearby enemies, making this a useful skill module for clearing out Common monsters.
In addition, we’re adding new modules to improve your builds.
Following the addition of modules to improve shield utilization on September 26, we’ll be adding modules that boost Skill Power or Firearm ATK instead of Critical Hit on October 10 to encourage the use of weapons and Descendants that have low Critical Hit Rates.
Death Stalker replaces Gluttony as the most difficult Void Intercept battle. Details are still limited, but Death Stalker’s fight is described as one where players need to deal with a threat that can jump into the void. Gluttony will also be adjusted to address concerns about this encounter.
Frost Watcher is a new chill based ultimate scout rifle. It offers an interesting gameplay loop that is high risk, high reward.
This Scout Rifle has been designed with a built-in Chill Arche catalyst to allow anyone to fire Cryogenic bullets,
but that cold power wasn’t something anyone could wield. The Frost Watcher’s Chill Arche would course through the entire body of its user and slow their movements, and very few Descendants in Albion could handle being in such state. But if a Descendant can handle it all, Frost Watcher can provide them with the most cold-hearted skill in battle.
Higher difficulty Infiltration Operation will also be available. The new 400 percent version boasts greater challenges, a final fight against two named monsters, and rewards worthy of this challenge. Among the biggest is a currency used with ETA-0, The First Descendant‘s answer to Xur, who was also detailed.
ETA-0
Every Friday to Sunday, a mysterious merchant, ETA-0, visits Albion.(The days may vary depending on the time zone of the Descendants)
ETA-0 offers a different list of goods each week, consisting of Descendant blueprints, weapon blueprints, materials, inventory expansions, paints etc., which require Standard ETA Vouchers or Premium ETA Vouchers to trade. These vouchers can be obtained by playing the 400% Infiltration Operation and exchanging surplus weapon blueprints.
In addition to the rotating shop, ETA-0 also offers the feature to exchange surplus weapon blueprints for ETA vouchers. However, due to the limited amount of goods that ETA-0 brings in, the amount of blueprints that can be exchanged each week is also limited.
We’re also planning new content that will consume surplus blueprints even after ETA-0 is added. For now, ETA-0 will serve to consume some of the surplus blueprints, but we’ll continue to expand opportunities to utilize them more effectively.
Finally, a Halloween event was confirmed, along with some quality of life enhancements.
Celebrate Halloween in Albion!
With Halloween just around the corner, the city of Albion has been transformed with dark and mysterious Halloween decorations. The decorations placed throughout the city will add a lively Halloween atmosphere to Albion.
We’ve also got some special cosmetics and skin paint that are perfect for Halloween night, so please look forward to them. We hope you all enjoy a spooky and joyful Halloween and have an unforgettable time.
And the Rest of the Additional Season 1 Updates
The Resource Defense Special Operations have been underplayed compared to Mine Blockades due to long playtime, low monster density, and sprawling placements.
We plan to improve Resource Defense and make it more interesting by shortening the playtime of Resource Defense to the level of Mine Blockade, increasing the number of monsters, and changing the placement style.
We also want to address the issue of Reactor farming. To reduce the inconvenience of having to farm a new Ultimate Reactor every time you switch to a new weapon, we’re introducing the Reactor Implant system.
This system will allow you to implant the Weapon Optimization Conditions of other Ultimate Reactors to your current Ultimate Reactor. An Ultimate Reactor can have up to three Weapon Optimization Conditions, and you can freely implant Weapon Optimization Conditions based on your weapon settings.
With this, you’ll no longer have to farm a new Reactor each time you switch your weapons, as you only need to implant a new Weapon Optimization Condition into the Reactor you’re currently using.