Tales of Symphonia Remastered devs apologizes for performance issues

Tales of Symphonia Remastered devs apologizes for performance issues

Many were excited with the release of Tales of Symphonia Remastered last week. Still, as soon as fans played it, many noticed some issues plagues the game, such as its performance and overall subpar quality compared to its original Gamecube version that debuted more than a decade ago. Usually, when it comes to a remastered version of a popular JRPG game, many become excited and get pleased with the game’s quality. Still, unfortunately, it’s not the case for Tales of Symphonia.

One of the many issues that many fans are experiencing with the Remastered version of Tales of Symphonia, like the Switch version, is the crashing that occurs, missing textures, and a frame rate even lower than the 60fps version that released on the Gamecube.

Luckily, the Tales of Symphonia Remastered devs quickly acknowledged the problems via its official Japanese Twitter page and is currently “investigating a fix.” and “apologizes for the inconvenience caused to our customers.”

There’s no release date yet when the fix will be implemented or details of what is coming via a patch. As always, we’ll keep you updated.

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