Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result
Home Sony PS5

No Man’s Sky Update 4.04 Patch Notes Arrive

Mark Fajardo by Mark Fajardo
October 15, 2022
in PS5, PC, PS4, Switch, Xbox One, Xbox Series
0 0
0
No Man’s Sky Update 4.04 Patch Notes Arrive
0
SHARES
Share on FacebookShare on Twitter

Hello Games has released a new update to No Man’s Sky today. This new update is mainly for bug fixes to improve the overall gameplay experience.

The patch should be out already on all platforms. You can read the full patch notes below from the official No Man’s Sky website.

Bug fixes

  • Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
  • The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
  • Stat bonuses on procedural jetpack upgrades have been increased.
  • Stat bonuses on procedural hazard protection upgrades have been increased.
  • Stat bonuses on procedural pulse engine upgrades have been increased.
  • Stat bonuses on procedural hyperdrive upgrades have been increased.
  • Fixed an issue that could cause broken tech to permanently block some inventory slots.
  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
  • Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
  • Hazard Protection now notes on the HUD when it is critically damaged.
  • Fixed an issue that prevented players from loading their manual save in Permadeath.
  • Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
  • Fixed an issue that could leave some players floating in space when reloading their save.
  • Fixed an issue that prevented the correct charging of Exocraft technology.
  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
  • Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
  • Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.
  • Fixed a number of issues where different popups would take the same scrolling input.
  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
  • Fixed an issue that allowed players to salvage their only operational starship.
  • Fixed an issue that prevented technology attachments from appearing on Exocraft.
  • When reporting a base, the owner’s name is now more clearly displayed in the UI.
  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
  • Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
  • Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
  • Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
  • Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
  • Fixed an issue that could cause starship salvage to return an invalid price for the ship.
  • Fixed a number of visual issues with inventory slot unlocking.
  • Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
  • Fixed an issue that could prevent bases from correctly uploading.
  • The visual quality of stars has been improved when using TAA and FSR 2.0.
  • Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
  • Fixed a number of rendering issues with particle effects.
  • Optimised the rendering of a number of particle effects.
  • Optimised star and sky rendering.
  • Fixed a number of visual issues with freighter engines.
  • Improved the Trade Rocket engine effects.
  • Fixed an issue that could cause volcanoes to pop out of existence.
  • The visual effects for the final Atlas Station of the Artemis path have been improved.
  • Improved the text displayed when viewing cooking items in the catalogue.
  • Fixed an issue that caused predatory fish to move too slowly.
  • Fixed a number of text scrolling issues in the info portal.
  • Fixed a PlayStation 5 crash.
  • Fixed an Xbox Series S/X crash related to the file system.
  • Fixed an inventory-related crash that could occur when loading the game.
  • Fixed a memory-related crash on PlayStation 5.
  • Fixed a number of networking issues.
  • Fixed a memory issue related to squadron icon rendering.
  • Fixed a crash related to Multi-Tool rendering.
  • Fixed a crashed related to the recipe page within the information portal.
  • Fixed a memory-related crash on all platforms.
Tags: Hello Games
Previous Post

Gotham Knights Confirmed 30FPS on Consoles

Next Post

Hellena Taylor Explains Why She Didn’t Work on Bayonetta 3; Asks Fans to Boycott

Mark Fajardo

Mark Fajardo

Videogame journalist for over a decade. I am a Registered Nurse as well. Love JRPGs but pretty much open to all genres.

Next Post
Hellena Taylor Explains Why She Didn't Work on Bayonetta 3; Asks Fans to Boycott 1

Hellena Taylor Explains Why She Didn't Work on Bayonetta 3; Asks Fans to Boycott

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
Final Fantasy Tactics

Final Fantasy Tactics Remaster lost War of The Lions content

June 19, 2025
Bravely Default Flying Fairy HD Remaster review

Bravely Default Flying Fairy HD Remaster Review – Bravely Venture Forth Once Again

June 12, 2025
Hardest Bosses in Elden Ring Nightreign

Top 5 Hardest Bosses in Elden Ring Nightreign

June 19, 2025
FBC: Firebreak review

FBC: Firebreak Review – A Hiss-Filled Miss

June 17, 2025
Eldest Souls Review 1 4

Celebrate The Holidays with Our PlayStation 5 and Steam Game Giveaway

8
How to Fight Unsighted's Secret Final Boss 12342

How to Fight Unsighted’s Secret Final Boss

4
How to Fix Controller Issues in Marvel's Guardians of the Galaxy

How to Fix Controller Issues in Marvel’s Guardians of the Galaxy

3
Madden 24: Predicting the Cover

Madden 24: Predicting the Cover

3
Dragon Age

Bloomberg Report shares insights on Dragon Age: The Veilguard’s development struggles, reveals entire dialogue rewrite after Forspoken’s failure

June 22, 2025
FBC: Firebreak

FBC: Firebreak receives it’s First Patch, take a look at what it changes

June 22, 2025
Dune

Dune: Awakening will receive Major Updates for Free between every three to four months, dev says

June 22, 2025
yakuza 0 director's cut review

Yakuza 0 Director’s Cut Review – More of a Good Thing

June 21, 2025

Recommended

Dragon Age

Bloomberg Report shares insights on Dragon Age: The Veilguard’s development struggles, reveals entire dialogue rewrite after Forspoken’s failure

June 22, 2025
FBC: Firebreak

FBC: Firebreak receives it’s First Patch, take a look at what it changes

June 22, 2025
Dune

Dune: Awakening will receive Major Updates for Free between every three to four months, dev says

June 22, 2025
yakuza 0 director's cut review

Yakuza 0 Director’s Cut Review – More of a Good Thing

June 21, 2025
Infinite Start

© 2025 Infinite Start LLC

Navigate Site

Follow Us

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2025 Infinite Start LLC