Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Cris Tales Guide – Five Tips to Have a Good Time

Infinite Start Staff by Infinite Start Staff
July 20, 2021
in Guides
0
Cris Tales Guide 14

There is a lot of reasons to be excited about Cris Tales finally releasing. The extremely stylized turn-based RPG certainly looks interesting and has some interesting concepts, but this can make it rather hard to learn. Even with the first couple of hours including tutorial after tutorial with explanations of systems, mechanics, and ideas it can be much but it is important to your survival. In the event that wasn’t enough or you just want more, we made a Cris Tales guide to improve the overall experience.

Timing Only Really Matters when Blocking

Similar to Indivisible, Cris Tales rewards players to pay attention during both your and the enemy’s turn. Not only do players do more damage, decreasing the amount you take can be invaluable during the initial sections. Both of these things are done by pushing a command at a specific moment. This is one of the first tutorials but the timing is very forgiving.

For characters, they will almost always do the follow-up attack if you mindlessly push the button. I did find Cristopher to be a bit hit and miss, but the others do it about 19 out of 20 times. Unfortunately, timing is needed for defensive actions, though the window is pretty generous if you’re not trigger happy. Just wait for it to almost hit or actually hit and push it. As long as you’re within a second, it will do one of the two blocks.

Know Which Way to Move Time

Surprisingly, time is a double edge sword in Cris Tales. Certain enemies are actually enhanced by either progressing or regressing to their prime form. A lot of times this can turn a bad situation into worse, as you’ve both wasted a turn and enhanced the enemy. Unfortunately, there is no surefire way to know the right call, generally scary things become less so and vice versa, though there are exceptions.

With this in mind, I strongly suggest just experimenting with it and knowing the advantages and disadvantages of altering time.

Don’t Be Afraid to Pass

Since turn order is shockingly important in Cris Tales, players have the ability to pass their turn. What this will do is simply let the next person go and allow the character in question to do, whatever they need to, at a more advantageous time.

This is best used in conjunction with time travel magic. Maybe you want to poison the enemy or there is a mechanic, similar to the first major encounter where water creates rust, that requires a specific action, this will let you do it without being penalized for turn order.

Don’t Waste Time on Hard Fights

Like all RPGs, certain randomly generated fights will be harder than others. Sometimes it’s due to multiple enemies, other times just a powerful foe or something else entirely. Since levels don’t heal your team, nor does going to the save point or towns, just inns, potions and tents, it’s almost always better to avoid fights you know will badly damage your team. This will make it easier to grow and advance, especially since the difference in experience is almost never worth it.

Different Times have Different Treasure

Just because the world might look empty, it isn’t unusual for there to be rewards hidden in a different time period. Always be aware of your surroundings and don’t be afraid to explore.

Tags: Cris Tales
Previous Post

Dragon Quest XII: The Flames of Fate to Shape the Franchise for the Next Decade or Two

Next Post

Akiba’s Trip: Hellbound & Debriefed Review

Infinite Start Staff

Infinite Start Staff

A joint team effort from Infinite Start's staff providing fans the latest guides, news, and more

Next Post
Akiba’s Trip: Hellbound & Debriefed 3

Akiba’s Trip: Hellbound & Debriefed Review

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026

Recommended

Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Mortal Shell 2

Mortal Shell 2 gets amazing Week 1 Update for performance

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC