The MyFaction mode in the upcoming WWE 2K26 is essentially a single player mode akin to NBA 2K’s MyTeam and EA Sports FC’s Ultimate Team and offers a collection-based experience based on different in-game trading cards. You’ll be starting with a particular pack of superstars and gradually use the in-game points to acquire new packs and improve your team(s), and that’s basically the overall experience of this mode.
But as with many other sports titles out there, this mode also supports microtransactions which allows you to get a specific card of a specific superstar that you need for a particular event. Now as you may already know, the topic of microtransactions is a hugely divisive one cause in many games, it come across as something that makes the players pay for stuff that should already be part of the game. But according to Terrell Carter, the lead designer for the MyFaction mode in the upcoming WWE 2K26, their main aim is to provide players more value for spending real-world money.
During a recent interview with VGC, when asked about the monetization aspect in WWE 2K26, the dev said: “Basically, if there’s something that requires a player to spend, we try to give them extra benefit for it. So the hope is that players don’t feel like they’re required to make that purchase to do anything in the game, but if they do make a purchase, there’s some extra benefit they get for it, there’s some utilization they have outside of just purchases.”
“So we try to give more content based on those things, rather than be ultra restrictive. Hopefully it doesn’t feel ultra restrictive to the players. I know me and Brian talked about just mixing things up for Live Events for the upcoming year, just having those different levels, different varieties of things that players can do for Live Events.”
WWE 2K26 is slated to release on March 13 worldwide and you can pre-order your favorite edition of the game right now across all platforms.