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Latest Monster Hunter Wilds Patch Aimed at Improving Performance and other PC-Specific Issues

Shouvik Bose by Shouvik Bose
January 28, 2026
in News
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Monster Hunter Wilds

Since it’s release, Monster Hunter Wilds on the PC was plagued by widespread performance issues even on sufficiently high-end systems and it seems the newest patch for the game may finally bring about the necessary performance improvements and fixes that will ensure a smoother gameplay experience across a wide range of PCs. The devs wrote in the official patch notes: “After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub.”

“This is due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!).”

It looks like Capcom is now committed to ironing out all the performance problems in Monster Hunter Wilds for good so if you’ve been previously disappointed by the subpar performance, make sure to try out the game again after applying the latest patch.

Check out all the patch notes below:

Monster Hunter Wilds update 1.040.03.01 patch notes:

Required Space

Approx. 2.0 GB (With High Resolution Texture Pack: Approx. 31.0 GB total)

Note: Due to revisions to the High-Resolution Texture Pack, a re-download of approximately 31 GB will be required, resulting in an overall reduction of about 45 GB compared to the previous version.

Video Driver Version

Please update to the following driver versions to ensure the most stable experience possible.

– NVIDIA GeForce: 581.57 or newer

– AMD Radeon: 25.9.1 or 25.9.2

Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher.

Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability.

Major Additions and Changes

  • Improved CPU/GPU processing specific to the Steam version.
    • Reduced shader warming processes performed outside the shader compilation screen to lower CPU load.
    • Adjusted texture streaming to improve visual quality while reducing VRAM usage.
    • Adjusted the High Resolution Texture Pack to reduce VRAM usage and overall package size.
  • Added a CPU tab to the Options menu, allowing players to adjust settings related to CPU load.
  • Added new categories to the graphics settings, along with new settings for existing options.
  • Adjusted graphic presets and added a confirmation window to automatically update your settings on first launch after updating.
  • Expanded the Volumetric Fog setting in the graphics options from two levels to five. The previous “High” setting has been renamed to “Highest,” and “Low” to “High,” with three new lower options—”Medium,” “Low,” and “Lowest”—now available.
  • Fixed an issue where a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when using driver version 26.1.1 or later.

Bug Fixes and Balance Adjustments

  • Fixed an issue where system load could increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks.
  • Adjusted Variable Rate Shading behavior so it is forced off during upscaling to maintain proper effect visuals.
  • Fixed other miscellaneous issues.
Tags: CapcomMonster Hunter Wilds
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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