One of the ways many modern open world titles create a sense of immersion is through their NPCs who act and behave in the world in both realistic and believable ways and it seems the upcoming Fable aims to take this even further by featuring around 1000 fully voiced and unique NPCs and, if you play your cards right, you’ll also be able to marry all of them. In a recent interview with IGN, Playground Games Chief Ralph Fulton shared insights on the population in the world of Fable which are both fascinating and intriguing:
“They are handcrafted, and there are a lot of things about the way we have built the living population, which I think you could be forgiven for saying is just nuts. I think we maybe once thought we could procedurally generate them, but we abandoned that idea quite a long time ago because we wanted to craft every one of these NPCs from their name, to their appearance, to their personality traits, to that moral worldview that I talked about, to where they work and where they live and what their family unit is because it’s important to the player that they can get to know unique crafted NPCs.”
“There’s 1,000 of them in the game”, Fulton continued. “You can go and speak to every single one of them in fully voiced conversations. You could marry, it’ll be a bit of work, but you could marry them all. You can have kids with them, you can hire them, you can fire them, they are just great fun. And also they act as this sort of Greek chorus, if you like, reflecting your choices and your morality back at you. So, as you walk around, that’s classic Fable, isn’t it? People catcalling you in the street, telling you what they think of you. It’s a brilliant thing in our game as well, but it’s a great way of tracking how popular your decisions have been, your choices have been.”
Fable was recently unveiled at this year’s Xbox Developer_Direct and is slated to release in the Autumn of 2026 for both the PC platform and the Xbox Series X|S with a PS5 version also confirmed to arrive around the same time.