Ubisoft is increasing expectations for Tom Clancy’s The Division 3. Executive producer Julian Gerighty describes the early development of the tactical shooter as “shaping up to be a monster.” While the project is still in early stages, the leaders at Massive Entertainment seem focused on harnessing the renewed interest in the franchise. This interest follows the surprising success of its predecessor.
The journey to this third installment has been lengthy for fans of the post-apocalyptic looter-shooter. The Division 2 launched in 2019. While many expected the series to fade away, a steady stream of new content and seasonal updates has kept players engaged. This ongoing enthusiasm has given Ubisoft a clear mandate to invest more in the brand. They want to ensure that the next chapter is not just a small update but a significant advancement in scale and quality.
Gerighty, a key figure in the franchise’s history, has returned to the series after working as the creative director on Star Wars Outlaws. His return represents a desire to reconnect with the core elements that made the original release in 2016 a cultural phenomenon. By calling the project a “monster,” Gerighty hints that the game’s scope may go beyond the urban settings of previous entries. It might use the latest version of the Snowdrop Engine to create a more seamless and expansive open world.
Despite this positive internal outlook, Ubisoft has been silent about specific plot details or a release date. The development team is still putting together a full production crew, which means a formal reveal might be several years away. For now, the focus is on building a strong foundation that can support the high expectations Ubisoft has set. With a series that has always balanced tense combat and deep RPG mechanics, there is pressure to show that The Division 3 can reshape the genre once more.