Hideo Kojima is once again looking ahead in game design with an idea that sounds more like a research paper than a typical pitch: a game created specifically to delight and train artificial intelligence. In a recent interview with Nikkei Xtrend, the founder of Kojima Productions suggested that current AI models are still very young and need structured environments to grow. His goal is to provide that setting, creating a feedback loop where the software learns through play. This approach could allow it to “break into many different worlds” within the next decade.
This move marks a clear shift from the industry’s current reliance on generative AI, which is often criticized. Many studios face backlash for using AI to automate tasks like concept art or voice acting—actions that often seem like cost-cutting measures. In contrast, Kojima is focused on systemic depth. He envisions a future where AI isn’t used to replace human creativity but to improve the game’s mechanical essence. For him, the true value of technology lies in creating enemies and NPCs that can genuinely adapt, responding to player choices with a realism that scripted code cannot match.
The timing of these comments is especially significant given the current state of the industry. Recently, studios like Sandfall Interactive have faced serious backlash and disqualifications from awards over the use of generative assets. Kojima seems aware of this tension. By presenting AI as a tool for systemic growth instead of an artistic shortcut, he is trying to establish a middle ground. He believes the industry has grown stagnant, with visuals and gameplay becoming increasingly uniform. He suggests that AI training could be the spark needed to change that.
Beyond the digital intelligence in his projects, Kojima briefly mentioned another experimental idea: a game played entirely in weightlessness. While details on how this mechanic would work are limited, the message is clear. With AI-driven environments and gravity-defying mechanics, the veteran developer is showing that he has no plans to play it safe. As the industry deals with the ethics of automation, Kojima is betting that the future of gaming lies in teaching machines how to play instead of just telling them to create.