One of the few criticisms directed at the Open Beta of Battlefield 6 was it’s choice of maps which were much more smaller and tighter than what many veteran players may have come to expect as the Battlefield series is generally known for having massive open ended maps that create the immersion of being in a full scale war. But the developers have revealed that the smaller maps were included intentionally in order to help them test the other aspects of Battlefield 6 much more efficiently.
In a recent interview with PC Gamer Magazine (via GamesRadar+), the design director for Battlefield 6, Salim Fasahat, has opened up on the beta featuring much smaller maps than the ones you’ll get to play now as the game is actually released.
“They were intentionally smaller than the ones we know are coming.”
“This is for a few reasons, but that was planned to get a better idea of some of the different modes, the scale at which they operate, what kind of modes work with what types of maps, and there’s a lot of good stuff that’s come out of that,” Fasahat continued, before saying the team is “super excited to have people explore all of those maps.”
The Technical director of Battlefield 6, Christian Buhl also explained that the open beta’s choice of maps weren’t representative of the actual, much bigger maps that are included in the full release. “In some ways it’s easier to test and focus on gun play when we’re doing the smaller maps,” he stated.
“So those were the ones we started with. And also, technically, it’s easier… you know, we’ve been planning on launching with these maps all along, but you know this is the first time we’re going to put some of the really big maps onto BF Labs.”
In other news of Battlefield 6, the devs have confirmed that the first person shooter won’t be using generative AI for any of it’s upcoming contents.

