The upcoming 007: First Light serves as an origin story for developer IO Interactive’s version of James Bond and has a lot of gameplay elements similar to the Hitman series of games, offering a wide array of options for players to deal with any situation. IO Interactive CEO and 007: First Light game director Hakan Abrak recently spoke to IGN about how they wanted to put their own spin and creative footprint on Bond as a character, instead of just making a game that’s heavily inspired from the movies and follows that same formula closely.
“We’ve only made original worlds and characters before, so this is our first time working on something else”, Abrak explains. “So it was very important for us that we could put our creative fingerprints on this as well. So we weren’t interested in a gamification of a movie or maybe where it’s about technical prowess only, like pushing the pixels on Pierce Brosnan, for example, or just taking some bespoke scenes from a movie and realizing them in gaming.”
It was very, very important for us that this was built from the ground up as a game for gamers, but that really, really felt like a genuine Bond experience. And also exploring a space that hasn’t been explored before, where it’s not necessarily about just starting from day one with this super-experienced agent that knows exactly from the start of the game how he wants his drinks or how he’s walking around in a tuxedo. But part of the experience is that this young man is learning the ropes and is being faced with the world of espionage and becoming throughout this journey. So I thought that was very interesting to explore.”
007: First Light will launch across PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC on March 27, 2026 which means the game is around it’s last stages of development and we don’t have to wait much longer to get our hands on it.
You can start pre-ordering your copy of 007: First Light right now to get a free upgrade to the Deluxe Edition.

