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MindsEye becomes Steam’s biggest performance flop of 2025

Guido Salvador by Guido Salvador
June 10, 2025
in News, PC
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MindsEye was an awaited PC game made by Build A Rocket Boy, a seemingly independent game studio, decided to go the way of Inafune with Mighty No.9. This game was awaited by many thanks to its impressive visuals, but as always, visuals are there as a trick to get consumers to buy product and investors to finance it. It would have been amazing if the game did perform well but, upon release, it already was plagued with bugs and issues common to pretty much every Unreal Engine 5 game. We at Infinite Start will cover this new release that failed on release.

MindsEye fails to deliver stability

Many players are already posting tons of proof that show that the game needed to be baked for a while more. Whatever the team behind it was doing was not the correct way to approach the development of such a complex title as MindsEye is. Sometimes its better to just push back the release date since a game that releases broken oftentimes remains broken forever. Its true that there’s exceptions such as Cyberpunk 2077, but not everything is coming from the hands of CDProjekt so its better to be wary of that.

Back in the day, we got games that worked out of the box, all of them were complete, and some rare ones existed that had cut content in them. However, cut content on past games was tucked away, as there was more time to plan around on what things to do, which played into the natural and seamless way that the games worked, you barely even noticed there was something cut.

It is a lost art to obfuscate things that have been cut nowadays, as you can clearly see content that gets patched out of the blue in demand. While it truly is cool that such a thing exists, sometimes its a justification to release titles in the state that MindsEye currently is.

Tags: Build a Rocket BoyMindsEye
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Guido Salvador

Guido Salvador

I'm a player at heart who was always fond of writing my mind about the topics I likes as a hobby, gaming is a big passion of mine, Indie games and JRPGs being my preferred type of games.

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