Infinite Start
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews
No Result
View All Result
Infinite Start
No Result
View All Result

Sony Announces DualSense Edge, Their Ultra-Customizable PS5 Controller

Grant Gaines by Grant Gaines
August 23, 2022
in PS5
0
Sony Announces DualSense Edge, Their Ultra-Customizable PS5 Controller 1

Sony announced their take on the popular pro-controller, DualSense Edge. This is likely the controller rumored around when INZONE was announced and features some nice features for anyone looking to up their game.

Sony describes DualSense Edge as follows:

Ultra-customizable controls: You can make the DualSense Edge wireless controller uniquely yours by remapping or deactivating specific button inputs and fine-tuning your aim by adjusting stick sensitivity and dead zones (the distance your analog stick moves before it’s recognized in a game). In addition, each trigger is adjustable with options to tailor travel distance and dead zones to your preference. For example, you can manually reduce travel distance of the triggers for faster inputs in competitive FPS games or reduce the dead zone for precise throttle control in racing games.

Ability to save multiple control profiles: Once you’ve found your ideal control settings, you can save them to unique profiles and swap between them on the fly. With the DualSense Edge wireless controller, you’ll always have your preferred controls for your games ready to go, whether you’re facing Norse gods and monsters in God of War Ragnarök, or rival players in an online battle royale.

On-controller user interface: The dedicated Fn button allows you to easily adjust your setup while staying focused on the in-game action – quickly swap between your pre-set control profiles, adjust game volume and chat balance, and access the controller profile settings menu to set up and test new control iterations while in game.

Changeable stick caps and back buttons: Three types of swappable stick caps (standard, high dome, and low dome) help you stay comfortable in game while maintaining grip and stability. The two swappable sets of back buttons (half-dome and lever) can be configured to be any other button input, putting more essential controls at your fingertips.

Replaceable stick modules: Play longer with the ability to fully replace each individual stick module on the controller (replacement stick modules will be sold separately).

Built-in DualSense wireless controller features: The DualSense Edge wireless controller retains the signature comfort and immersive experience of the DualSense wireless controller when playing supported games, including haptic feedback, adaptive triggers, built-in microphone, motion controls, and more.

PlayStation Blog

While Sony did not release a price or release window, they confirmed DualSense Edge will come with a braided USB-C cable and comes in a carrying case that can hold your accessories or charge the controller.

Tags: DualSense Edge
Previous Post

Tips to Succeed In Soul Hackers 2

Next Post

Dusk Diver 2 Review

Grant Gaines

Grant Gaines

Hey, my name is Grant and I'm the Managing Editor, main reviewer and cover technology for Infinite Start. I've learned a lot over the years working for a variety of websites and reviewing literally hundreds of titles. I also have a background selling televisions, sound systems and more from my period at Best Buy, to the point where I was in the top 1 percent for sales and became Magnolia certified. I always look forward to sharing new and different information with our readers and hope they do as well. If you would like to contact me, my email is grant period gaines at Infinite Start.

Next Post
Dusk Diver 2 Review 9

Dusk Diver 2 Review

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest
AI Assets

AI assets allegedly found in Clair Obscur: Expedition 33

May 11, 2025
Clair Obscur

Clair Obscur: Expedition 33 is a game funded by millionaires

May 11, 2025
How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons 2342

How to Quickly Unlock Every Character in Double Dragon Gaiden: Rise of the Dragons

July 27, 2023
How to recruit Reid in Eiyuden Chronicle: Hundred Heroes - FEATURED

How to recruit Reid in Eiyuden Chronicle: Hundred Heroes

April 23, 2024

The Future of Virtual Reality in Gaming and Beyond

0

The Pros and Cons of Working in the Tech Industry

0

The Future of AI and Robotics: What to Expect in the Next Decade

0

The Future of Autonomous Vehicles and Their Impact on Society

0
Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026

Recommended

Sony

Sony Argues Against Digital Ownership of Videogames

August 31, 2026
Kingdom Come Director Critiques Granf Theft Auto 6 Narrative Direction Following Extended Preview

Kingdom Come Director Critiques Grand Theft Auto 6 Narrative Direction Following Extended Preview

August 30, 2026
Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot ​Playground Games has confirmed that the upcoming Fable reboot will feature a mainline story lasting between 15 and 20 hours. Speaking during a group press session at Gamescom 2026, associate game director Will Kennedy outlined the scope of the project, stating that the central questline is paired with a similar 15-to-20-hour block of side quests and open-world exploration. Beyond authored content, the developers emphasized that the title’s simulation and life systems allow for indefinite play depending on player investment. Full coverage of the interview context can be found in Polygon’s developer Q&A. ​This targeted duration keeps the reboot in line with the structure of Lionhead Studios' original trilogy rather than the massive scale of modern role-playing games. The 2004 original averaged roughly 12.5 hours for its main path, while Fable II and Fable III clocked in at approximately 13 and 13.5 hours respectively. By keeping the core path concise, Playground Games appears focused on density and narrative pacing rather than padding out the experience with mandatory filler. ​Community reception to the announcement has leaned positive, particularly among veteran players who prefer tightly structured campaigns over 100-hour commitments. As discussed in a active Reddit community thread, many players welcomed the focused runtime, noting that the series' signature alignment shifts and choice-driven paths naturally encourage multiple playthroughs. ​The game’s optional activities will include property ownership, local employment, and dynamic NPC interactions, extending gameplay well past the main story credits. Following previous delays, Fable is scheduled to launch on February 23, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Playground Games Confirms 15-to-20 Hour Campaign for Fable Reboot

August 30, 2026
Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

Wizards of the Coast Faces North American Supply Constraints Ahead of Magic: The Gathering Reality Fracture Launch

August 30, 2026
Infinite Start

© 2026 Infinite Start LLC

Navigate Site

Follow Us

No Result
View All Result
  • Home
  • Sony
  • Microsoft
  • Nintendo
  • PC
  • Reviews

© 2026 Infinite Start LLC