Ubisoft’s long-delayed Beyond Good and Evil 2 remains in active production, as confirmed by Rik Godwin, Lead Writer and Associate Narrative Director at Ubisoft Bordeaux. Godwin revealed on Bluesky that he has provided support and consultancy for the project over recent months, offering a rare sign of life for a title that has endured one of the longest and most turbulent development cycles in video game history.
The announcement brings a brief moment of clarity to a project that has spent years overshadowed by silence, studio restructurings, and shifting industry landscapes. First teased in 2008 and later re-unveiled at E3 2017, the upcoming prequel is designed as an online-focused, open-world space opera. However, following the departure of key creative leads and years without substantial gameplay updates, fans have continually questioned whether the title would ever see completion.
Godwin’s involvement highlights the collaborative structure behind the game’s ongoing creation. While Ubisoft Montpellier leads primary development on the title, satellite locations like Ubisoft Bordeaux provide crucial narrative and technical support. Godwin, whose previous credits include narrative work on Assassin’s Creed Shadows and expansions for Ghost Recon Wildlands, confirmed he received official clearance from Ubisoft to publicize his role, though he withheld further details regarding gameplay features or project milestones.
Despite widespread layoffs and studio closures across Ubisoft’s global network earlier this year, Beyond Good and Evil 2 survived internal project cancellations. The last official content tied to the franchise came via 2024’s Beyond Good and Evil: 20th Anniversary Edition, which incorporated narrative missions linking the original game to the prequel. While Ubisoft has yet to commit to a public demonstration or a targeted release window, the latest update indicates internal progress continues behind closed doors.