Vholume really gives me the feels of something that would belong to the surreal side, but not quite, a hidden PS2 gem that never came to be due to some unforeseen circumstance in its development. This new PC game has us challenging some very complex parkour courses that seem easy at first, but the depth of mastery that you can get with this game is something that gets commended in all reviews. If you have never tried a parkour game, I have a feeling that Vholume will be the first and the last, provided you didn’t try out Neon White first for some reason (please, go do that).
Vholume feels wild
At least from the looks of it, it really seems quite inspired by old games from the golden days of gaming, but it takes things into a new dimension because these kinds of games didn’t really exist in the scene. We still had character based platformers, never really a full blown parkour game, at least nothing that comes to mind at the very moment. Vholume is being developed by people who already has experience with these kinds of exploratory games with challenging environments, and it truly shows with this release according to users.
Games like this are what we need, no preamble, no explanations or forced tutorials, just you, your controls, and freedom. The triple A sphere has polished games so much that they feel like soulless husks that force cram you with information and things you wish you could skip, endless yellow markers in a map and quests you are forced to do. We need to go back to the time games defied us, and gave us all the freedom we wanted to explore them and sometimes even break them apart. I feel that Vholume has the potential to be one of the best parkour games out there.