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Call of Duty: Black Ops 7 Season 3 April 9 Patch Notes Revealed

Shouvik Bose by Shouvik Bose
April 10, 2026
in News
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Call of Duty

The newest patch to last year’s Call of Duty: Black Ops 7 has brought lots of fixes and improvements into the popular multiplayer first person shooter including an issue that restricted the VS Recon in ranked play modes, a bug that resulted in the Stim Shot and several other Tactical Equipment to recharge over time and a lot more. Check out the full patch notes below:

GLOBAL

Camos

  • Addressed an issue that prevented the Genesis, Infestation, and Apocalypse Mastery Camos from animating when fired.

Operators  

  • Jurado
    • Addressed an issue where parts of the Summit skin would not be visible at longer distances.

Stability

  • Addressed an issue that impacted match performance when changing HUD settings. (Released on April 2nd.)

MULTIPLAYER

Maps  

  • Torque
    • Addressed an issue where players could spawn outside the playspace.
    • Addressed an issue where players could defuse the Demolition bomb site A through a wall.

Modes

  • Gun Game
    • Addressed an issue where there were 19 weapon tiers instead of 20.

Ranked Play

  • Restrictions
    • Addressed an issue that unintentionally restricted the VS Recon in Ranked Play Search & Destroy.

Scorestreaks 

  • Deadeye Drone
    • Addressed an issue that prevented the Deadeye Drone from taking damage as expected.
    • Reduced the Elimination Score from 100 to 35 when using the Extended Mag Overclock.

ZOMBIES

Maps 

  • Paradox Junction
    • Addressed an issue where using a LT53 Kazamir to teleport during the Boss Fight resulted in the player getting stuck.

Modes 

  • Dead Ops Arcade 4
    • Addressed an issue where players could only move the helicopter forward and backward.
  • Zombie Battle
    • Disabled the Equivalent Exchange Augment.

LTM Highlights / Adjustments 

  • Lost Outpost Event
    • Adjusted glow on Beacons from green to blue in order to better differentiate them from power-ups.
    • Addressed an issue where Beacons could drop outside of the playspace.

Equipment

  • Addressed an issue that unintentionally allowed the Stim Shot, and other Tactical Equipment, to recharge over time.

Perk-a-Colas 

  • Mule Kick
    • Addressed an issue where Pack-a-Punch Tier and Rarity can be stripped from weapons when interacting with the Mystery Box, Wall Buys, Chompy, or dropping a weapon if Mule Kick is active
    • Addressed an issue where Mule Kick weapons could lose rarity and Pack-a-Punch, and disappear when loading a saved game.

Challenges 

  • MK35-ISR
    • Addressed an issue that prevented the Bloodstone camo from tracking correctly.
  • Weekly Challenges
    • Addressed an issue that prevented the Week 1 Weekly Challenge “Get 150 Kills using Pack-A-Punched Melee Weapons” from tracking properly. (Released on April 2nd.)
    • Addressed an issue that prevented the Week 1 Weekly Challenge “Use 15 Scorestreaks” from tracking properly. (Released on April 2nd.)

ENDGAME

Gameplay

  • Addressed an issue that prevented Endgame Restore Tokens from restoring lost progress. (Released April 2nd.)
  • Addressed an issue where Skill Tree and Combat Rating Levels could be mismatched.

Challenges

  • Addressed an issue with a Daily Challenge incorrectly listing Contracts to now list Assignments.

UI 

  • Lone Wolf Prestige Title
    • Addressed an issue where the Challenge requirements were incorrect.

The Call of Duty franchise has been accused by many players and critics for getting repetitive and stale for a long time and it seems this year’s Battlefield 6 and all the phenomenal success EA’s flagship shooter has had so far may actually force Activision and the devs to make changes to what has become a fairly familiar mold of gameplay, on a more fundamental level.

Tags: ActivisionCall of Duty Black Ops 7
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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