Mass layoffs continue to hit the videogame industry and this time, it’s Eidos Montreal who will be dismissing a total of 124 employees in the fourth round of layoffs within the company. In a LinkedIn post yesterday, Eidos Montreal has officially announced the dismissals of the employees which, according to them, are “a result of changing project needs and impacts across production and support teams.”
“Eidos Montréal is announcing a reduction in its workforce and the departure of Head of Studio, David Anfossi.”
“The reduction in workforce affecting 124 employees is a result of changing project needs and impacts across production and support teams. Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where Eidos-Montréal can be most effective.”
“We are deeply grateful to the team members impacted; this decision is not a reflection of their talent, dedication, or performance. Supporting those impacted with care and respect remains our priority, while ensuring continuity for the teams moving forward.”
The company has also thanked it’s former studio head David Anfossi who will be leaving the team as well: “Also, after many years as Head of Studio, David Anfossi and Eidos Montréal are also parting ways. We thank David for his contributions and wish him the best in his future endeavors. A transition plan is underway, and further updates will be shared as new leadership is finalized.”
Almost all the big AAA studios right now are laying off a vast part of their workforce and it’s unclear whether the actual reason for this is AI or not cause huge mega corporations have all the incentive for using AI to replace human developers and workers as it lets them to increase their total revenue in more ways than one. And as the industry has placed profit over people many times in the past, the possibility of the companies putting AI ahead of live humans can’t be dismissed, as of right now.



