Sony Interactive Entertainment is reportedly shuttering Bluepoint Games, the acclaimed development house behind the high-profile remakes of Demon’s Souls and Shadow of the Colossus. According to recent reports, the Austin-based studio will officially close its doors in March 2026, marking a sudden end to a partnership that was only formalized through acquisition five years ago. Despite a stellar track record of technical excellence, the studio will apparently not reach its fifth anniversary as a first-party member of the PlayStation Studios family.
Founded in 2006, Bluepoint Games spent over a decade establishing itself as the industry’s premier “remaster” specialist. The team initially gained prominence for its meticulous work on the God of War Collection and The Ico & Shadow of the Colossus Collection, proving they could modernize classic titles while preserving their original soul. This expertise eventually led to the ground-up 2018 remake of Shadow of the Colossus and the 2020 launch title for the PlayStation 5, Demon’s Souls, both of which were hailed as visual benchmarks for their respective consoles.
The studio’s portfolio extended well beyond remakes, serving as a vital support pillar for some of gaming’s biggest franchises. Over the years, Bluepoint contributed to the development of God of War Ragnarok, Titanfall, and Gravity Rush Remastered. Their versatility was further evidenced by their involvement in titles as varied as Flower and PlayStation All-Stars Battle Royale. For a team that transitioned from an independent outfit to a cornerstone of Sony’s internal development strategy, their sudden dissolution leaves a significant void in Sony’s ability to refresh its legacy catalog.
This closure comes at a volatile time for the gaming industry, as major publishers continue to consolidate or downsize internal teams to manage rising development costs. While Bluepoint had recently teased that they were working on original content rather than another remake, it appears those projects may never see the light of day. Fans of the studio are now left questioning the future of Sony’s classic IPs, which Bluepoint handled with a level of craft and technical precision that few other developers in the industry can match.
