A new report from Bloomberg indicates that Bluepoint Games, the studio behind the celebrated Demon’s Souls remake, formally pitched a full-scale reimagining of Bloodborne only to be met with a definitive “no” from FromSoftware. For over a decade, the 2015 Gothic masterpiece has remained one of the most significant pillars of the PlayStation 4 library, yet it continues to be the most high-profile omission from Sony’s aggressive campaign of PC ports and current-gen upgrades.
The news serves as a cold shower for a fanbase that has spent years dissecting every Sony State of Play and financial report for a hint of the “Old Hunters” returning. While the game is technically playable on the PlayStation 5 via backward compatibility, it remains locked to its original 30 frames-per-second cap and 1080p resolution. In an era where even niche titles are receiving 4K/60fps patches, the lack of a dedicated PlayStation 5 native version is increasingly viewed as a missed opportunity for both Sony and FromSoftware.
The rejection of Bluepoint’s pitch is particularly notable given the studio’s track record. Having successfully modernized the original Demon’s Souls for the PS5 launch, Bluepoint was widely considered the natural candidate to handle Yharnam’s visual overhaul. However, the decision-making process at FromSoftware appears to be focused elsewhere. Whether the studio feels the original vision is best left untouched or they simply lack the bandwidth to oversee a third-party project of this scale, the result remains the same: the nightmare is staying on the PS4 for the foreseeable future.
PC gamers, in particular, remain the most neglected segment of this equation. While other formerly “trapped” exclusives like Horizon Zero Dawn, God of War, and Ghost of Tsushima have made the jump to Windows, Bloodborne stands as the lone holdout among modern FromSoftware titles. As long as the developer continues to prioritize new intellectual properties or Elden Ring expansions over revisiting their back catalog, the hunt will remain restricted to aging hardware. For now, the dream of a 60-frame-per-second journey through Central Yharnam remains just that—a dream.